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Server time (UTC): 2023-06-03 10:18

Will this Lore Wipe save the community?


CamoRP

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  • Sapphire

---Before you comment---

I've noticed some comments here are aimmed at the current low population. I'm not here to talk about that, I am aware of why this is! This post is to focus towards the roleplay atmosphere and how it changed since the previous wipe, and also to question whether or not the lore wipe will change anything for the better. I want bring about a positive atmosphere change for the next lore wipe, a fresh start!

 

To my readers: Buckle up boys and girls! This is going to be the longest read of your life, but I guaranteed it is worth it!

To staff: Please beware anything stated here by me is strictly opinionated, and has no malicious intent to flame or disrespect individuals or leadership. There will be some criticisms, but it will not be targeted at any particular individuals. I wrote these statements for the good of the community so that it will be open to change, and bring up ideas and suggestions for improvement. The purpose of this post was to address my concerns of the future, and to do so in a positive manner.

The Lore Wipe has been announced!

A large majority of us are anticipating that a reset will us bring back to those nostalgic times, or in the very least help provide a fresh set of stories and new beginnings for those in the community. However, will that truly return us to the good times? My answer? No. The staff team will not be able to do this alone; it's up our fellow community members as to what kind of roleplay experience we wish to to strive for here; our mindsets.

DayZRP has remained to be the best DayZ roleplay community not because it established itself first, but because of the successful organization of creating a roleplay environment with the focus of well-written rules, fair-play, along with an optimal whitelist and a mature staff team with proper vetting. It is important for me to mention that the staff teams here chose to listened to community members' input when executing significant changes.

In my three VERY LONG years here (?), I have seen it go through drastic changes. The bulk of these changes were decided by the various iterations of staff teams we've seen pass through, aswell with El Presidente himself. As to why these changes were made, it was mostly due to the in-game roleplay environment at the time.

Let me go down memory lane as to what changes we've seen! Feel free to correct me if I provided any misinformation, my memory isn't that great and what I write next is mostly opinionated.

  • Spoiler

    As of mid-2017, the rule page was divided into nearly a dozen sections, unlike the four we have now. It was much more comprehensive when detailing out the specifics, and it answered almost any questions that remained. It even provided a few examples, or exact expectations of how players should go about playing. For example; there was one rule that comes to mind in regards to initiations. If your group was initiated upon, say you're trapped inside the church in Stary Sobor, while the opposing group awaited for you to surrender. It wasn't allowed for offline players to login and join the battle right-away and it also required anyone (both parties) who wasn't in the vicinity (within 800m) of the first initiation was required to re-initiate. However, after a while the staff team realized that all these rules would "confuse new players", and if you ask me, I think that was a bullshit excuse. I spent my first hundred hours on the server, settling in and figuring out the works of roleplay environment. After a while, it just clicked. Nonetheless, there were some other reasonings behind the changes that came after. It's one thing to write something down on paper, it's another to enact it in-game as see it workout or not. Nothing will always come to be what you expect. Within the next coming months, the rules would take a turn, some good, some bad.

    The concern with this that I brought up was when the rules were reorganized and cut down to be very general and up for interpretation by staff depending on their "political mood" that month, and it lead to many rules being no longer listed. Some rules such as the Settlement Rules, that prevented griefing or constant attacks (later re-added in 2019)--- Or such rules were now either considered "common sense", but really aren't. An example of one the basic rules (not really enforced today) was that any player who needed to step away from their computer briefly was required to type "//AFK" , and upon return "//BACK". This prevented any players in the vicinity from interacting with you, causing a break in immersion, and leading to awkward silence. Not only that, if players with hostile intent were in the area, they would wait before initiating upon the people nearby until you returned, so that you could be a part of the roleplay (HostageRP) that would happen next. Everyone had the mentality of fair-play in mind during the earlier years of my presence here. It wasn't about robbing people for their supplies (those plate carrier pouches you've been looking for the last two hours), vehicles, tents, etc. It also wasn't about being the best of the best on the server, trying to be the top PvP group killing and raiding every other group that has a foothold on the server. It was about progressing the story of your character and how they would act if this was a real simulation of events.  I rarely see this occur nowadays. The atmosphere changed.

     

     

  • Spoiler

    In early 2018, many of the complaints and reports that occured fell into the category of BadRP. A lot of this involved 10-second robberies, or randomly being initiated outta-the-blue by players when you had no prior dialogue or history with them. This was when Roland implemented the "Normal Mode"/"Bandit Mode"/"Hardcore Mode". It was a deterent to prevent any players from initiating on you without a prior history with your character, and gave you complete immunity if you were just a casual player who never gave anyone any reason to harm you. I remember this greatly. I first introduced the One Man Caravan, this was the name I made for dynamic group. I drove around V3S Cargo Trucks all day giving players rides, or trading supplies and didn't have to worry about being attacked.

    This was one of the worse decisions I have seen made. It divided the community into two play-styles, and it caused a lot of headache. It literally killed the server for several months. We saw the population drop from S1 & S2 from FULL with 30-50 person queues to practically 10-12 people at the most online per server at a given time.

    But why did it kill server?

    Well, It disallowed any groups who had interest in conflict amongst the factions (without prior OOC approval) as well as for smaller groups of players who wanted to go around committing BanditRP or TortureRP. I remember at time I ran into a group called The Killers, they were a bunch of psychotic individuals who ran around cannibalizing or torturing their victims. I had an hour long encounter with them, that had to be some of the best roleplay I have seen on the server since the previous year. Unfortunately, since 2018 I haven't seen a single person that has had the success in creating a TortureRP/CannibalRP/PsychoticRP group that didn't shortly find themselves pulled up in a report and punished by staff. The verdicts were swift, but not just. The next several staff iterations since have been stuck into that early-2018 mindset due to their predecessors.

     

  • Spoiler

    It is now mid-2018, in June after nearly two years (0.60 to 0.62) since any major updates changed the game significantly, 0.63 was released with the new renderer and game engine changes, allowing for 360 degree world-orientation, physics the stamina system, and many other changes that brought about a new game. During the next few months many players from the DayZ community who haven't touched the game in years return, and the purchases skyrockets on Steam!

    With the server having a low population, and higher-ranking staff members in dire need of executing radical decisions. The whitelist system was revamped, for the worse. Not only this, but DayZRP had officially dropped the age-requirements, causing the server to be flooded with younger audiences who, in my opinion impacted the server's atmosphere negatively. Why do I say this? Science has proven that from early adolescence to our mid-twenties our brain is still developing, especially the part of our cerebral cortex that controls impulse control and logic (critical thinking); I am strictly speaking up Maturity. Let's not lie to ourselves here, I am sure some of you would much rather play with older-age players (with a well-thought up character background and impressive improv) who take roleplay seriously than to encounter 12-year-old boys who haven't hit puberty yet, sprint up to screaming at the top of their lungs to "put your hands up or die". Shortly after this, you'll find yourself handcuffed, standing inside a house, while three players stand there silently looting through your inventory and complaining that their friend took the ammo they wanted.

     

  • Spoiler

    Alright, moving forward, let's speak upon late-2018 up to mid-2019...

    The rules were officially changed, it's clear now what the difference is between an official group and a dynamic group. There's also a mentality that you shouldn't just straight up rob or attack a player without just-cause (IC reason). However, the roleplay atmosphere has been damaged beyond repair.

    Why was it damaged beyond repair? Here's why:

    (1) Early-2018 killed off a majority of the player-base.

       [a] You have several experienced roleplayers who were great at HostileRP leave due to the strict rules.

        You also have a lot of experienced roleplayer who prefered CampfireRP grow bored because there was no conflict.

      I would say a large portion of these individuals haven't returned as regular players. If they do, they see that the atmosphere has changed, and chose to play elsewhere.

    (2A) The flood of newly whitelisted players engulfed the server and created a new atmosphere of roleplay. 

     The mentality is... (stereotypical): 

        [a] Register on the website.

        Go through the whitelist process, and skimming through the lore without really understanding it.

        [c] Create a character page that has very lax requirements. You needed 500 characters (not words) that explained your brief backstory of who your character is as to how to ended up in Chernarus. Then you needed a name, birthdate, an alignment, and any picture will do.

    This does not create a roleplay mentality. It does quite the opposite. You'll end up with players who join this community just so they can:

       [d] Remain with the "DayZ" game mentality, but required to talk to individuals before robbing/killing them (non-KoS).

       [e] These same players will also prioritize gathering gear and resources over roleplay encounters, and will generally be the ones who choose to offline raid settlements, instead of having a strategic plan to attack/initiate when the opposition is realistically present.

    (2B) That aside, I should mention with the lax whitelist, we will have character pages that provide a very generic personality or background stories that do not allow for any further story progression for that player. If there's no story progression, or even a baseline background for a player's character, then how in the hell are they suppose to act like that individual in a roleplay environment?

     

    Other notes regarding this time-period:

    [f] Lore Masters & Official Groups were attempting to provided server events to boost server morale, but this didn't occur regularly after a while.

    [g] DayZRP dev team started to disband, and struggling to find replacements. Official groups require to go through a stricter process before being approved.

    [h] DayZRP dev team started to disband, and struggling to find replacements. Official groups require to go through a stricter process before being approved.

    DayZRP implements the "Council" system, to allow groups interact with eachother Out-of-character to improve the in-game roleplay environment.

.

Spoiler

Okay, so it's mid-2019 to present time.

We've gone through the many changes the last three years. There's little that remains of the original roleplay atmosphere that we've once had at the beginning of this lore wipe. Most of the roleplay in the recent months has grown stale, with the server population scattered amongst two servers, and not many groups have been forming hubs to play at, leaving with most players who choose to remain playing to walk around aimlessly for roleplay until they log off from boredom for days at a time.

The staff team decide to:

[a] Revamp the whitelist system, making it much better.

Bring back the Lore Master ranks.

 *Demote the head Lore Master (will not go into detail)

[c] DayZRP development still slow, and eventually forced Roland to use external mods. 

  *Demoted and banned one of the head DayZRP developers (will no go into detail). 

[d] Changes to Chernarus Server #2 - No longer for regular usage; used as overflow; officially disabled. (Primary concerns were the issues of players that were server-hopping into bases and/or using it for loot-farming.)

    *Introduced Deer Isle in place of Server #2 and remove it.

    *Introduced Livonia in place of Server #2, causing low population on Chernarus Server #1 for many months.

    *We're now back on Chernarus, with Livonia having an unstable playerbase.

    *Both servers now at low population due to the Lore Wipe announcement. (I remember this occuring last Lore Wipe as well.)

I grew tired after spending a couple hours of writing this...  I probably went off-topic, and honestly forgot the point I was making... I'll probably edit this later to add more thoughts and notations.

It seems like everytime I attempt to edit this post it breaks something else I wrote.

Edited by Camo
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  • MVP

I don't think we have anything to worry about tbh, like you said the server pop is low and unstable due to the announcement. Could it have been revealed a little later in the month? I definitely think so. The servers would still be running regularly if we didn't know, that I am sure of.

I don't think the community needs "saving" per se. It's a big and active community and I am not afraid of it dying anytime soon. My only qualm might be the quality over quantity of the roleplay. I guess it hasn't necessarily gotten better? But I don't think it's gotten that much worse. DayZRP Has it's moments but I think it'll be doing just fine, with or without a lorewipe.

Let's just settle one thing first though, real quick like.

Quote

Not only this, but DayZRP had officially dropped the age-requirements, causing the server to be flooded with younger audiences who, in my opinion impacted the server's atmosphere negatively. Why do I say this? Science has proven that from early adolescence to our mid-twenties our brain is still developing, especially the part of our cerebral cortex that controls impulse control and logic (critical thinking); I am strictly speaking up Maturity.

Unfortunate as it may be, Rolle was no longer able to slap an age requirement on the server and I am almost certain it is due to legal reasons in Europe. Were the site/community US based at its core, it might not be the same, but it is what it is and we just have to...
image.png.fd6fd336b6f3ca955fcf5e38fd955590.png
Deal with it..

Sorry, edit number 2.
 

Quote

Create a character page that has very lax requirements. You needed 500 characters (not words) that explained your brief backstory of who your character is as to how to ended up in Chernarus. Then you needed a name, birthdate, an alignment, and any picture will do.

While that may be- Whitelist process still requires you to write 1000 and 1000, but I digress. On top of that, any picture won't do. It has to be a real person, not a drawing or a game character. If you see something like that you should probably report it, but the support team are generally on top of it if you've already seen it.

Edited by Chewy
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  • Event Master

The community has gone trough so much worse. The only reason why its empty right now is bc people know the lorewipe is coming.  The server was full last week.

Calm down Camo boy, nothing to worry about.

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  • Legend

I have been in this community since October. Since then, I've been playing almost daily with almost no long term complaints. Sure, sometimes you encounter a bad egg, but the classic "one rotten apple spoils the bunch" thing doesn't apply here in my opinion. For every bad interaction I've had, I've had four good ones. I will trust the word of the people who've been here since before the last lorewipe, that the reason the server is quiet now is because some people simply don't see a point if it's going to get wiped in three weeks. It's unfortunate, and I think they're missing out, but what can I do, aside from encourage them to get in game?

Also, having previously been a proponent of basebuilding, I can safely say that I believe the reason that your complaints in regards to loot hoarding are because of it. While I think when executed well, the basebuilding system can be beneficial, it simply hasn't. The system encourages people to build huge fortresses and sit in them all day, rather than going out and interacting with people. It's an unfortunate reality, but we must accept it. And for that reason, I am officially agreeing that basebuilding should be removed and replaced with the MoreDoors mod.

Edited by Duplessis
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  • Sapphire

 

19 minutes ago, Chewy said:

Unfortunate as it may be, Rolle was no longer able to slap an age requirement on the server and I am almost certain it is due to legal reasons in Europe. Were the site/community US based at its core, it might not be the same, but it is what it is and we just have to...

  Yeah, I am aware that was the reasoning behind the change. I just wanted to point out, in my opinion as to how it affected the community dramatically.

19 minutes ago, Chewy said:

While that may be- Whitelist process still requires you to write 1000 and 1000, but I digress. On top of that, any picture won't do. It has to be a real person, not a drawing or a game character. If you see something like that you should probably report it, but the support team are generally on top of it if you've already seen it.

Ah yes, okay, I couldn't remember if it was 500 or 1000. The point remains. That's about 100-180 words. That amount of words would likely only being a paragraph or two. All of which may consist of 4-6 short sentences.

That's not enough for a player to go on, if they truly want to immerse in their character and develop a story to progress towards.

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  • Diamond

It is what it is, I came here a few years back and things were very different, they changed in a way I still hate to this day but there isn't really anything I can do apart from just feel the lash. I don't know, I hope this lore wipe will bring back that greatness that was last time but even then it lasted about a month or two and then it felt like it returned to just the way it was except that feeling of something being squandered was present. A lot of good people have left and a lot of good people will continue to do so, only reason I play anymore is just to give it a try every now and again. The only way I can get RP I like which is being in tense impactful situations is by having a big mouth, which I've grown great at. But like I say, I'm not gonna blame staff though I do hate the age cap gone I also hate the slacked whitelist process, I cringe every time I see a character page these days because there is slightly less written on them then my entire childhoods Homework. Basebuilding I think most of us can agree is crap, we always hear of offline base raiding these days and I always see people with Plate Carriers, the biggest backpack they can find. I hate it, I RARELY ever see anyone with a Burlap bag, am I the only one? I don't think I've seen anyone use them anymore. Why does almost everyone feel the need to be the most camouflage weapon packing asshat across the country. I hope it isn't un-salvageable but it sure won't be the same as it ever was. I would just like to set my eyes upon someone else who wears just casual clothing someone would wear other then camouflage.

 

Sorry for the rant, we all have our grievances haha.

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  • Sapphire
30 minutes ago, Duplessis said:

I have been in this community since October.

  vault.jpg.9bdd3e0b9845ee53e812d12447d8d0b5.jpg  (lol, jk)

30 minutes ago, Duplessis said:

Since then, I've been playing almost daily with almost no long term complaints. Sure, sometimes you encounter a bad egg, but the classic "one rotten apple spoils the bunch" thing doesn't apply here in my opinion. For every bad interaction I've had, I've had four good ones. 

As Chewy said earlier. It's mostly just quantity over quality. Just watch the streamers or take-apart and think about your own interactions.

Anything that I encounter these days, is mostly just people:

  • Making conversation with you as they pass by. Whether it's to talk about themselves (character), or to ask if you have such-and-such item or seen such-and-such person.
  • Having InternalRP banter amongst their friends.
  • CampfireRP at hubs that provide no conflict, it's a playstyle sure, but can we honestly say progresses the storyline?
  • Conflict amongst groups, sometimes pre-destined by Council members out-of-character.

I have rarely ever encountered playerin the last past year who has gone full-fledge improvation into their characters and makes you believe that you're talking to a real, actual persona. I will say I encountered one recently, and want to give props to @Oy for that. Best experience I had in recent times.

30 minutes ago, Duplessis said:

Also, having previously been a proponent of basebuilding, I can safely say that I believe the reason that your complaints in regards to loot hoarding are because of it. While I think when executed well, the basebuilding system can be beneficial, it simply hasn't. The system encourages people to build huge fortresses and sit in them all day, rather than going out and interacting with people. It's an unfortunate reality, but we must accept it. And for that reason, I am officially agreeing that basebuilding should be removed and replaced with the MoreDoors mod.

I agree, I believe loot-hoarding and the GearRP mentality to rob players strictly for a particular item (no longer prioritizing appropriate roleplay) providing minimialist roleplay is due to the cause of base-building. The loot mechniacs stop spawning certain items once said items have been stored away at a certain limit. This causes tension that leads to players robbing others for "rare items". I speak upon plate-carrier pouches, you'd literally get strong-armed or robbed for your pouches by bandit groups. Report videos have presented in the past that those individuals wouldn't roleplay much beyond that once they got that item from you, or also gave them an excuse to continue through the rest of your inventory.

I can definitely say, that you do not need a fortress to gain a great roleplay experience here.

I had a shop that ran perfectly well, by just placing items in my backpack, and then when I logged in, on the shelves for players to come browse. I will say that MoreDoors is sufficient enough to provide me with some security of person and my items that may store away when I am overencumbered.

Here's a video, in 2018, way before base-building I did this... It worked great. Lead to some hostile conflict too.

 

 

Edited by Camo
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  • Sapphire
12 minutes ago, Billy said:

It is what it is, I came here a few years back and things were very different, they changed in a way I still hate to this day but there isn't really anything I can do apart from just feel the lash. I don't know, I hope this lore wipe will bring back that greatness that was last time but even then it lasted about a month or two and then it felt like it returned to just the way it was except that feeling of something being squandered was present. A lot of good people have left and a lot of good people will continue to do so, only reason I play anymore is just to give it a try every now and again. The only way I can get RP I like which is being in tense impactful situations is by having a big mouth, which I've grown great at. But like I say, I'm not gonna blame staff though.

Yeah, I wasn't really taking a stance that it's the previous interations of staff's fault. I was really just stating the history of their actions impacted the server for the good and for the bad, for the sake of improving it here over the years when times were tough. I log-on in hope to get a good encounter, but it's rare for me. Just not the same as it use to be.

12 minutes ago, Billy said:

 I do hate the age cap gone I also hate the slacked whitelist process, I cringe every time I see a character page these days because there is slightly less written on them then my entire childhoods Homework. Basebuilding I think most of us can agree is crap, we always hear of offline base raiding these days and I always see people with Plate Carriers, the biggest backpack they can find. I hate it, I RARELY ever see anyone with a Burlap bag, am I the only one? I don't think I've seen anyone use them anymore. Why does almost everyone feel the need to be the most camouflage weapon packing asshat across the country. I hope it isn't un-salvageable but it sure won't be the same as it ever was. I would just like to set my eyes upon someone else who wears just casual clothing someone would wear other then camouflage.

Oh man, you're a straight to the point kind of man. I feel EXACTLY the same. I just didn't want to be so blunt by saying it that way.

I should say that not everyone is like that, I for sure am not one of those individuals, but I get what you're saying, it is the large majority.

I remember at the beginning of the lore. It was easy to make the distinction of who were lore characters and who were civillians. To be specific, only the military (lore) groups such as the VDV, CDF, NATO, UN, etc were the only groups who wore military gear. It was great. Everyone knew there place in the storyline.

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  • Legend

Does the community really need saving? Population is low due to the announcement which was gonna happen, fact is if we left it and told you all "were having a wipe in a week" everyone would moan that they didn't get enough time to finish things. You tell the community they have several weeks to wrap things up and its a case of hate or people taking a break. Damned if you do and damned if you don't as they say.

Everyone has their opinions but the current lore has gone on over 1000 days. No lore in the history of DayZRP has ever gone on for as long as this one has so a wipe was inevitable. We were hoping the patch we have planned would have been out very close to the announcement to keep people entertained finding all the new stuff but unfortunately its being worked on abit longer (but will still be out before the wipe so ive been told). Trust me there is a lot to be hyped about when it comes to the patch and what we have planned. What ive seen has made me excited to see this wipe and the future development in the works come to life.

Best things to think of with this wipe is:

1. You can play a character that has not gone through the experience of firing a weapon or even killing another living thing. (How will you play that off? That first kill you do on an infected)
2. You get to play a character that is completely lost with what is going on. (You can have no idea of the infection and how it works. Will you be wearing a mask incase its airborne?)
3. You have a clean slate in which to design your characters and groups. (Let your imagination run wild, try something new compared to the last lore. Bandit/hero last lore? play the opposite this time)
 

There are loads of opportunities that players can take advantage of and the new lore is done in such a way that im sure no one will regret this wipe once we have done it. With seasons coming into play it can mean an ever changing environment with new lore events and even hidden secrets.

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  • MVP
22 minutes ago, Camo said:

  -snip-

I don't think the community has anything to worry about. People have been saying that DayZRP is dying for years and yet here it is, still going. Let the lorewipe happen and we will go from there. No need to start panicking before it happens. 

The Loremasters have been working very hard and I guarantee you that it will be great and it will be a breath of fresh air.

Remember that we as a community in whole represent the RP experience. 

Lastly,

All Good 3Gif GIF by memecandy

Just chill and see what the future holds ? .

 

 

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DayZrUP is DeD !

Ofcourse the majority now decided to take a break and prepare themselves phisically and mentally for the new lore. I mean, I can't blame them, at the moment I'm rootin and tootin in RDR2 so yeah.

But for me personally, being a member that played from 2013 to around 2016 and then returning back after some time, I had some pleasant experiences with this lore, but the idea of the lore wipe got me hyped, since it's my first time and also because I can participate in the beggining of the events that unfold in DayZRP.

I think it's gonna refresh and twist some stuff and I hope that people are willing to change and go with something new, rather than recreating their old characters or groups with different names... 
But that's too soon to say, we shall see what comes after the wipe. 

Either way:

PINT.gif


 

 

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I this now like the 10th time the same question has been asked over all these years "will this or that kill this community?"

The answer is no.

The community has been dead for years in my opinion

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  • Event Master
4 minutes ago, Itsmez said:

Snipperino

Michael Jordan Reaction GIF

Whats makes.you say that?

If the community died then Roland would of closed the server.

 

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  • Emerald

Community needs more good ROLEPLAYERS, people should worry less about if a rule is broken or not.

 

Roleplay > ruleplay.

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  • Diamond

Tbh this thread just seems like you had way to much time on your hands on a slow lock down Saturday. 
The community doesn’t need saving, a few days before the wipe chernarus was packed with a 25 man que (you can thank sgru later)

Just need to be some tweaks here and there.

Posting threads like this and other threads give new people in the community (whitenames) the sense of doom and gloom when we are about to embark on a new journey with dayzrp.

Less moaning more enjoying the community and game 

Edited by neom
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I think A lore wipe could be great. A new story can be told and you can build new characters on that story. You can work on your personal roleplay, try different types of roleplay and have great interactions. It can also bring new and old community members back to the game alike. A lore wipe don't make a lot of difference. What makes a difference how the lore is being told and how much freedom you have within that lore to make a faction / group. I played in different dayz community's. One of them had a natural flow of progression. Groups where being made in-game not on the forums. Everything was natural. But what was so great about it is that stories where being told and relationshipS / factions being build IN CHARACTER. When shit hit the fan so to say. The admins / Game masters made a map with KoS zones / hot zones. It brought a sense of fear back into my gaming experience.  Short story. A lore wipe might make a difference. But how community members and staff leads it makes the true difference.  Don't be afraid to try something new. Or get out of your comfert zone. 

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  • Legend

I didn't realise the community needed saving?

Like i have no other way of putting my thoughts than that? It makes sense activity is lower rn.

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  • Diamond

Unless the game progresses in development you will probably not see a lot of new people here. The steam stats say the Avg. and Peak players doubled since November 19, and now over the last 30 days we are starting to see a decline,  it seems with every new update people return to the game for a few months and then leave again. If the rumours are true about BI shutting down the Bratislava studio and leaving only the Prague one, I believe that we will see very little updates and if there is an update it will not be big enough to bring tens of thousands of players back meaning less people finding the server. There are simply to many games now that run RP servers that are more fun than DayZ. I give the community another 5 years tops before it shuts down or switches to another game, though I hope I am wrong.

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  • MVP

It’s been worse! I remember 30 pop max and only 1 server... You’ll forgive me for not reading a text wall when I just woke up. But I skimmed it and to answer your question it doesn’t need saving, but as far as the quality of RP goes I believe a LW will help it out a bit, yes 

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1 hour ago, Jackfish said:

Michael Jordan Reaction GIF

Whats makes.you say that?

If the community died then Roland would of closed the server.

 

Because thats how i feel.

The point was, its been said many times, the community has died many times but it has fixed itself and is still up and running.

Edited by Itsmez
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  • Emerald

I can very much say, I really don't think this community will die. I may be a very new addition to the forum (but not the game) but I have seen a community die, and believe me DayZ RP is no where near how a dying community looks.

 

Granted in my case there was a LOT of behind the scenes drama caused by the staff giving power to the wrong people, but the community was limping along before that. Examples include:

1. People playing the same type of character in order to slot right back into their "clique" upon being killed in PvP. Unfortunately the server seemed to attract people who didn't have the skills to PvP in public servers so did it on an RP server as it was easier.

2. "Cliques" being formed rather than groups, which killed RP as the "cliques" would inevitably only roll as a group, so anyone playing alone was at their mercy due to all but one of them being hostile to the point that many played at odd hours to avoid them.

3. Blatant metagaming and cheating that was never really addressed nor punished enough.

4. Lastly, the server owner being absent for the last 8 months of the communities life due to IRL stuff. Unfortunately, this lead to decisions being made by others, some of which were players and liked to "flex" this power over the others in game and left a bad impression.

 

So you see, I'm pretty sure this community is gonna be fine. Roland has a good grasp on everything, you have multi layered admins, game masters etc. who are not power hungry dicks and players that want everything to succeed. Give it a few weeks, and the population will expand yet again!

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  • Diamond

Like last time the lore wipe will bring initial hype then we’ll go back to the population we had before it was announced. No amount of world-building will make people RP better or give long term population. The only actual way to improve the community is for members to take initiative to make this place better and therefore encourage more to play. It’s out of staffs hands, it’s out of the LMs hands and once people realize that the sooner this place can improve.

Theres nothing inherently wrong with a lorewipe, but it has little impact in the long term and is more like an RP event than a massive change. Also getting a PSI or Mr. Moon to play would matter 10x more than a lorewipe ever could. 

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  • Diamond

Server won't die, if anything you'll just stop playing. 

Doesn't mean people will stop whitelisting. LW isn't what will save the server. RP will. 

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  • Sapphire

This is nothing new with a Lore Wipe, If anything a dead server would be like 2017 ish If I remember correctly where the server was dead for almost a full year very rarely did the pop go higher than 45 for 7-9 months 

Edited by S.Bradley
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  • MVP
3 hours ago, SquilliumBB said:

Theres nothing inherently wrong with a lorewipe, but it has little impact in the long term and is more like an RP event than a massive change. Also getting a PSI or Mr. Moon to play would matter 10x more than a lorewipe ever could. 

Unfortunately there are individuals that still remain in the community that partook in the cause of both content creators taking their permanent leave from the community. Without a big payout, I highly doubt that they'd ever think of coming back and with how some people acted when they knew these guys would bring a large influx of new people, I don't blame them. Watched back over one of Psi's videos the other day and it still baffles me how the people causing said issues are still allowed to play here.. While I understand they don't get special treatment from staff, at the very least those that are trying to ruin their experience and run them off should be ran off and banned themselves, imo.

 

Server is low pop because it was announced a month before, a lot of people lose their drive to play because those whom they already had stories with have decided to fuck off till wipe. Ain't a big deal, pop will come back when wipe hits. Community is fine, RP is actually fun and people are (or at least were prior to the announcement) invested in their stories. Shit's good.

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