SmeV Posted May 4, 2020 Share Posted May 4, 2020 (edited) Hey all, I guess this will be my first forum post so that's cool. But I would really like to mention an improvement that I feel like would fix many of the issues and questions regarding bases and their roles in RP. To start, I would say the primary thing I love about this server is that it is a pretty close to vanilla experience with some enhancements such as more guns and some reasonable building options like sheds and water barrels. With that being said, I really enjoy the vanilla building options in DayZ and I think they should stick around. From my understanding, the primary concern is that people were building fortresses of doom that were just totally unrealistic to the survival setting. With that being said, as there are so many guidelines for how players should interact with one another, and people tend to follow them to the best of their ability, I find that implementing rules about how bases should be built would solve the problem of the vanilla base building not living up to the survival standard. For instance, limit the number of tents a said base can have, or perhaps the number of gates. Because if the plan as it stands is to remove the vanilla base building aspects and limit players severely with the MoreDoors mod, I think implementing a "build code" would do just the same while allowing people to enjoy the base building many of us enjoy. I think its cool to allow people to build on the fringes of urban jungles with watch towers, sheds, and modest walls while still maintaining that survival RP element. Furthermore, I feel as if the MoreDoors will allow for people to do the same thing that has been highlighted but in a different fashion: locking off entire cities. Ive seen complaints when this topic has been brought up that factions can simply gather their man power to wall off entire cities despite resources seeming scarce. Im led to believe that factions will simply be able to create their own doors all over a city, blocking off newer players from valuable and necessary items and materials. So my suggestion is this, I really don't believe MoreDoors is going to fix any of the issues the server is having regarding hoarding and so-called fortresses of doom. Well, that's all I have to say, hopefully this is looked at, but since I am a newer player in the community, this may be overlooked. But in conclusion, there really needs to be some clear cut guidelines on how people can build and interact with bases instead of waving it off and saying, "Hell, anyone can raid as they please." Added Poll Edited May 4, 2020 by SmeV Link to comment
dhwig Posted May 4, 2020 Share Posted May 4, 2020 User has been cautioned for this post. Link to comment
Diamond Charlie Posted May 4, 2020 Diamond Share Posted May 4, 2020 With that being said, Roland did say there would be changes to the building system with the new update. Link to comment
SmeV Posted May 4, 2020 Author Share Posted May 4, 2020 I just think it removes RP options by limiting people to only inhabit buildings in cities if the vanilla options are removed. Not everyone aligns with the idea of resettling in a developed area. Some want to develop it themselves. 1 Link to comment
Sapphire Truemonkh Posted May 4, 2020 Sapphire Share Posted May 4, 2020 (edited) Interesting points you are making here but please make sure that you follow the suggestion guide lines you can read here: Also I think this might belong more into the discussions forums so maybe you can ask an admin like @Hofer or @Rover to move it there. Thanks Captain out. Edited May 4, 2020 by Truemonkh Spelling error Link to comment
Titanium GaryCash Posted May 4, 2020 Titanium Share Posted May 4, 2020 (edited) Removing base building from the game is one of the worst possible decisions we could ever make Edited May 4, 2020 by GaryCash 6 Link to comment
TheMcgregor Posted May 4, 2020 Share Posted May 4, 2020 Its always good to have a discussion and we are all entitled to our opinion so please be aware i'm not having a go at anyone but I believe the decision has already been made which is moredoors WILL be added. Link to comment
The Council Sc0ttie Posted May 4, 2020 The Council Share Posted May 4, 2020 Remove Base Building. As someone who comes from a time where all you needed was the shit you had in your pockets, and a barrel in a bush, you'll be fine. We had plenty of fun on the server back then. Besides, it allows people to hunt for other peoples stashes instead of massive rust bases. #BarrelInBushGang 2 Link to comment
SmeV Posted May 4, 2020 Author Share Posted May 4, 2020 See but that's the point I am making exactly. There are tools at the player's disposal to create a RP experience. Me personally, my group of buddies and I are trying to become armed traders and have an outpost for trading in a safezone. But all that ever seems to happen is quick robberies no matter where on the map we hole up at to get our start. What fun is it not seeing new establishments made by players that allow for people to RP with one another. Link to comment
The Council Sc0ttie Posted May 4, 2020 The Council Share Posted May 4, 2020 6 minutes ago, SmeV said: See but that's the point I am making exactly. There are tools at the player's disposal to create a RP experience. Me personally, my group of buddies and I are trying to become armed traders and have an outpost for trading in a safezone. But all that ever seems to happen is quick robberies no matter where on the map we hole up at to get our start. What fun is it not seeing new establishments made by players that allow for people to RP with one another. We had that without base building. You bring what you need or if doing a shop you store it inside your house or whatever and defend it with people. You needed actual man power, not a no lifer who can build 24/7 to actually do stuff. Like back when the FFL occupied New Paris and everyone who came in was searched, by hand. There were no walls, just people patrolling and standing on guard to make sure no one snuck in. It was extremely fun trying to sneak in past the guard will illegal weapons into the city and attempting to do deals and what not, you had to avoid patrols to get in, not wait for someone with a code lock to put you in an airlock and search you. Roleplay was organic and not funneled into "Let me hide in my base." or "Because we have a base here, no one can pass us." To continue, I think it's good you got robbed, its hostile roleplay. I can't speak on the quality of RP, but the robbery itself was good. We need hostile RP otherwise the server would be boring, but theres a point where people will get tired of losing their gear and just sit in their base all day, and that was the point we were at which forced staff to consider removing base building. Link to comment
Sapphire TarynBR Posted May 5, 2020 Sapphire Share Posted May 5, 2020 (edited) 32 minutes ago, SmeV said: safezone This doesn't exist regardless. There's no such thing as a safe zone. Bases promote hoarding which promoted avoidance of RP, cliquey internal RP or hostile dismissal because people are afraid of being robbed of their precious gear. Bases are coming down. Moor Doors is going up. You'll be fine. We lived like this for 4 years before base building came along. We had traders. We had guns. We had hubs and frankly the quality of RP was three times better than any RP I've had while base building has been a thing. #MakeRPGreatAgain #DownWithBaseBuilding #GearIsNotRp Edited May 5, 2020 by Taryn 4 Link to comment
Guest Generic Name Posted May 5, 2020 Share Posted May 5, 2020 36 minutes ago, SmeV said: See but that's the point I am making exactly. There are tools at the player's disposal to create a RP experience. Me personally, my group of buddies and I are trying to become armed traders and have an outpost for trading in a safezone. But all that ever seems to happen is quick robberies no matter where on the map we hole up at to get our start. What fun is it not seeing new establishments made by players that allow for people to RP with one another. What you need is characters who are present to guard your precious loot and engage with other characters to create RP, not a 6 gates deep unbreakable monstrosity with untouched gear sitting in 45 tents and barrels slowing down the server. Are you a weapons trader or a Nigerian warlord? Link to comment
SmeV Posted May 5, 2020 Author Share Posted May 5, 2020 25 minutes ago, OldSchool said: What you need is characters who are present to guard your precious loot and engage with other characters to create RP, not a 6 gates deep unbreakable monstrosity with untouched gear sitting in 45 tents and barrels slowing down the server. Are you a weapons trader or a Nigerian warlord? We do not care about gear, but gear is a prop in our RP goal. Hence item trader. As for a 6 gate monstrosity...if you read the thread I talk about how that could be combated. I make mention of limits so that is a realistic achievement for all players. 39 minutes ago, Taryn said: This doesn't exist regardless. There's no such thing as a safe zone. Bases promote hoarding which promoted avoidance of RP, cliquey internal RP or hostile dismissal because people are afraid of being robbed of their precious gear. Bases are coming down. Moor Doors is going up. You'll be fine. We lived like this for 4 years before base building came along. We had traders. We had guns. We had hubs and frankly the quality of RP was three times better than any RP I've had while base building has been a thing. #MakeRPGreatAgain #DownWithBaseBuilding #GearIsNotRp Well if a faction enforces peace in an area they control, id say its a relative safe zone. Of course people can break this peace, but it would be within RP for guards to suppress violence. Of course set safe zones enforced by mods or plugins would be ridiculous. However, perhaps I can take your word on it being fine prior to base building, or even better, because I wouldn't know. Link to comment
SmeV Posted May 5, 2020 Author Share Posted May 5, 2020 1 hour ago, Sc0ttie said: We had that without base building. You bring what you need or if doing a shop you store it inside your house or whatever and defend it with people. You needed actual man power, not a no lifer who can build 24/7 to actually do stuff. Like back when the FFL occupied New Paris and everyone who came in was searched, by hand. There were no walls, just people patrolling and standing on guard to make sure no one snuck in. It was extremely fun trying to sneak in past the guard will illegal weapons into the city and attempting to do deals and what not, you had to avoid patrols to get in, not wait for someone with a code lock to put you in an airlock and search you. Roleplay was organic and not funneled into "Let me hide in my base." or "Because we have a base here, no one can pass us." To continue, I think it's good you got robbed, its hostile roleplay. I can't speak on the quality of RP, but the robbery itself was good. We need hostile RP otherwise the server would be boring, but theres a point where people will get tired of losing their gear and just sit in their base all day, and that was the point we were at which forced staff to consider removing base building. Don't get me wrong, I am all for hostile RP, but what can we do when we are all offline and our assets are continually plundered no matter where we try and set up? I don't mind losing it but like I said I want an RP experience out of it. I would argue its just as much of a no-lifer move to constant patrol around looking for bases where all members are offline, and no matter what your alignment is, take everything out of it for a quick buck. Link to comment
Sapphire groovy cali Posted May 5, 2020 Sapphire Share Posted May 5, 2020 Quite frankly, base building was the biggest factor of making RP shit in my opinion. Its cool that you can hoard all the loot you want and have a close to impenetrable fortress due to it taking 40 minutes to break HALF of a wall, and for what? Your le epic stash base in the woods? That 50 wall fortress at the factory building where you hoard loot and only rp from behind said fortress? You know what else is cool? Making other people a threat. Having to rely on your friends, wits, and charisma to not die/get robbed, rather than an overpowered mechanic in the game that takes hours literally grinding materials. The last thing we need is more rules on the server, more limitations on mechanics already in game is a terrible idea. It’s incredibly hard to RP OOC rules as it is, we don’t need another one conflicting with your ability to RP. Removing base building is not a step forward, it’s a leap forward. -1 1 Link to comment
SmeV Posted May 5, 2020 Author Share Posted May 5, 2020 -User has been cautioned for this post- Link to comment
Diamond neom Posted May 5, 2020 Diamond Share Posted May 5, 2020 Base building was and is abused currently that’s why it’s getting removed. 5 gates in a row all clipping a through a building, walls on top of chain link fences. The list goes on -1 Link to comment
Sapphire groovy cali Posted May 5, 2020 Sapphire Share Posted May 5, 2020 19 minutes ago, SmeV said: -User has been cautioned for this post- 22 minutes ago, groovy cali said: The last thing we need is more rules on the server, more limitations on mechanics already in game is a terrible idea. It’s incredibly hard to RP OOC rules as it is, we don’t need another one conflicting with your ability to RP. “Your group is really big why is your space so small?” >”oh the admins won’t let us build it any bigger” It’s awkward to role play rule limitations when they’re directly influenced to how you role play and act in game. Link to comment
MVP Mexi Posted May 5, 2020 MVP Share Posted May 5, 2020 More doors will solve a lot of shit on the server, it’s already going to be implemented with minimal base building additions being allowed as Rolle has already stated. We already had a thread like this to which was given an answer, at this point it’s kicking and screaming because their hoarded loot isn’t going to be protected by like 2 hours of raiding etc. Base building was made with public servers in mind, not RP servers. It killed Livonia and I sure as shit don’t want it moving over to Chernarus causing issues. -1 get rid of the shitty mechanic. 1 Link to comment
Diamond neom Posted May 5, 2020 Diamond Share Posted May 5, 2020 18 minutes ago, SmeV said: -User has been cautioned for this post- Right so rather then spamming me and cali with the same thing actually give a response Link to comment
MVP Mexi Posted May 5, 2020 MVP Share Posted May 5, 2020 21 minutes ago, SmeV said: -User has been cautioned for this post- 18 minutes ago, SmeV said: -User has been cautioned for this post- “RP > Gear”. You can be a merchant WITHOUT the requirement of a ridiculous amount of walls/ gates. You don’t need either, at all. Link to comment
SmeV Posted May 5, 2020 Author Share Posted May 5, 2020 1 minute ago, groovy cali said: “Your group is really big why is your space so small?” >”oh the admins won’t let us build it any bigger” It’s awkward to role play rule limitations when they’re directly influenced to how you role play and act in game. You are backing yourself into a wall and contradicting yourself. MoreDoors is literally a limitation for RP Just now, neom said: Right so rather then spamming me and cali with the same thing actually give a response Its irritating when its clear you didn't read the thread at all. Just the thread title lmao. 2 minutes ago, groovy mexi said: “RP > Gear”. You can be a merchant WITHOUT the requirement of a ridiculous amount of walls/ gates. You don’t need either, at all. Merchants tend to have a store of gear so that they can continually trade with people. Its like a shop. Shops have stock in the back so that there is a steady supply to people. Link to comment
Diamond neom Posted May 5, 2020 Diamond Share Posted May 5, 2020 2 minutes ago, SmeV said: You are backing yourself into a wall and contradicting yourself. MoreDoors is literally a limitation for RP Its irritating when its clear you didn't read the thread at all. Just the thread title lmao. I don’t think you understand the struggle 90% of the community have gone through with base building and base building limiting the RP on the server when you joined 5 days ago 3 Link to comment
MVP Mexi Posted May 5, 2020 MVP Share Posted May 5, 2020 2 minutes ago, SmeV said: You are backing yourself into a wall and contradicting yourself. MoreDoors is literally a limitation for RP No it’s not, it’s a limitation on building. Building doesn’t = RP. We won’t be backing into any walls unless they’re prefabs next patch anyway. 2 minutes ago, SmeV said: Its irritating when its clear you didn't read the thread at all. Just the thread title lmao. You don’t need to read the thread when it’s the same shit being thrown at a wall with hops that it sticks, we’ve said this type of thread time and time again and it’s the same argument each time ‘me epic l00tz!!’. 1 Link to comment
Guest Posted May 5, 2020 Share Posted May 5, 2020 Just now, SmeV said: You are backing yourself into a wall and contradicting yourself. MoreDoors is literally a limitation for RP Well... no. Basebuilding in it's current state is the biggest limitation for roleplay I've seen so far. There have been some good bases in the past that have led to roleplay hubs - yes. But right now, nah. It's getting abused and people are hiding behind their walls instead of going out and finding RP. I would also recommend investing more hours in the server so you have more knowledge about what RP is like with huge fuckoff bases that have clipping doors and enough walls to make your PC explode. -1 Link to comment
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