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Server time (UTC): 2023-06-07 12:29

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TODAY | 2023-06-07 19:30:00 (server time) | Starts in 7 hours

Increase Bullet Damage


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  • Diamond

Ammunition like the .45acp and 9mm Luger and Buckshot and Slugs are to low in damage to be even used in PVP which I would love to have a character that uses only shotguns and pistols and if I get into any pvp situations I would love to have that character who doesn't have a lot of training in firearms be able to use a handgun and not be at a severe disadvantage in a fight and it would give civilian characters a chance in PVP

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I only approve of the .45 ACP and the 9mm, since the buckshot and slugs are powerful enough, even for a PVP scenario.

The main reason I want the higher damage on these calibers is so these guns that use this ammo can be more relevant, and not have everyone running around with AKs and M4s.

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  • Diamond

I have to agree. 380 acp should too. Makarovs arent that weak. 

This would revive the value of other weapons so Assualt Rifles arent the go to for everything. 

Edited by Father Tiger
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  • Emerald

An increase in damage would also assist with being able to take out the dead easier with just a pistol as well. Which would be a plus.

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  • Diamond
3 hours ago, Father Tiger said:

I have to agree. 380 acp should too. Makarovs arent that weak. 

This would revive the value of other weapons so Assualt Rifles arent the go to for everything. 

In rl, the 380 was made to be less than lethal but the Russians failed in that. Due to its lower velocity, the ammo does more internal dmg to the person getting shot than with the faster 9mm. So I agree to this and I would even suggest lowering the penetration of the 380 to simulate this more accurately 

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  • Diamond

Why not make all pistol calibers equal to that on the .45 acp? In vanilla, the .45 does 34 damage per shot. So lets make all pistol calibers do that? They are still weaker than rifles but now have equal footing with each other. So then it comes to personal preference. Makarovs and Stetchin users are now are equal footing with 1911 & UMP users etc. 

Also I did research with @Padlock and each person has 100 health and the 45 does 34 damage per shot. So 3 shots on an unprotected target can kill a player. With a plate carrier, the damage is halved. So 3 shots changes to 6, if hit in the plate carrier or balistic vest. 

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  • Diamond

No don't make pistols godlike when the only thing that needs fixing is the zombie health.

Edited by Eagle
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  • Event Master

Wut? PvP sure is mentioned quite a bit in your OP so I'll go based off that. I don't have the numbers in front of me or anything, but still fairly certain from experience that most low caliber weapons will kill in 1-3 shots to the head depending on range and ballistic protection. 

The only reason you might feel them underpowered is due to shooting people in the chest who are wearing plate carriers or similar ballistic protection, which even in real life can do quite well in absorbing low caliber rounds before becoming fully compromised. 

Also this is an RP server... so... yeah. Making things easier to pvp is kinda not the goal here.

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  • Diamond
54 minutes ago, Zanaan said:

Wut? PvP sure is mentioned quite a bit in your OP so I'll go based off that. I don't have the numbers in front of me or anything, but still fairly certain from experience that most low caliber weapons will kill in 1-3 shots to the head depending on range and ballistic protection. 

The only reason you might feel them underpowered is due to shooting people in the chest who are wearing plate carriers or similar ballistic protection, which even in real life can do quite well in absorbing low caliber rounds before becoming fully compromised. 

Also this is an RP server... so... yeah. Making things easier to pvp is kinda not the goal here.

And yet, players are going after Assault Rifles like they are going out of style. I believe the intent is to make pistol caliber weapons a viable option. You PvP often on the server. At least more than myself. Would it not be good for you to have comrades with sub-machine guns be able to provide better assistance instead of having a weaker weapon? I mean, you carry a Dragonov the last time I watched your stream (keep up the good work). That's not an RP item. You have that for combat due to your skills with it and lethal abilities. 

Not trying to down your opinion but I personally feel that making pistol caliber slightly better, like bumping all pistol calibers to the same level as the .45 acp, is a fair small adjustment. And correct me if I'm wrong but the .45 in DayZ does 34 damage per shot if hit center mass. Which is the most common place to aim for the average player. And if your health is at 100, that's 3 shots to make a lethal kill. For 9mm, its 4 shots. For .380 I believe it's 6 shots. With a plate carrier, the damage done by the rounds is cut in half, meaning you will have to double your hits. 

I am fairly positive that this is an argument for PvP use but it can expand to PvE use as well with the bears and wolves made stronger recently and the infected having been stronger since winter. And yes, a shot at an unprotected head is one-shot-one-kill. Unless he's wearing a helmet then it's 2 shots. Not to mention, this will be beneficial for PvE most of all for those RPers that do not PvP often, like myself. 

You know what I mean? 

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  • Event Master
18 minutes ago, Father Tiger said:

You PvP often on the server.

Not really tbh. Last actual fight I was in was An Pobal pushing the prison. That was about a month ago. PvP is typically a last resort for me.

18 minutes ago, Father Tiger said:

I mean, you carry a Dragonov the last time I watched your stream (keep up the good work). That's not an RP item. You have that for combat due to your skills with it and lethal abilities. 

True, it ain't grandpappy's heirloom Winchester handed down for generations, but then most guns aren't "rp" items. I prefer the SVD, though yes, but it's pure preference. (And it turns wolves into the soup of the day fairly quickly) 

18 minutes ago, Father Tiger said:

I am fairly positive that this is an argument for PvP use but it can expand to PvE use as well with the bears and wolves made stronger recently and the infected having been stronger since winter.

Personally I'd rather see wolves and bears made weaker than pistols buffed. But even then I'm fairly certain that in real life the idea of fighting a bear with a 380 pistol would be laughable.

At the end of the day pistols are small, easily concealed, and effective enough in a one on one situation to defend oneself with. They have little recoil, and should only be used in CQC situations against opponents. They should not be a viable alternative to the heavier, bulkier, and more powerful rifles in the game just because some character fancies themselves John Wick.

Hell even John Wick uses an AR when the situation calls for it.

Edited by Zanaan
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  • MVP

PvP is fine as is, you can kill any player with pretty much any firearm in just a few hits unless they are armored.

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  • Diamond
10 minutes ago, Zanaan said:

Not really tbh. Last actual fight I was in was An Pobal pushing the prison. That was about a month ago. PvP is typically a last resort for me.

I stand corrected. And it indeed makes Wolves into fresh meat pies. I agree with you, I would like to see all hostile animals weaker or back to vanilla but since that is likely not going to happen, I believe this is a healthy alternative. 

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  • Legend

This conversation keeps coming up.

It doesn't need to be 'balanced'. People will argue all day long until they are blue in the face about how 'rawwwrw my favorite caliber is better then <x> caliber, make my gun relevant!'

Its done intentionally by Bohemia to instill a 'ranking' of best to worst guns. Work within that.

 

As for any argument that it takes too many bullets to kill a wolf/infected/bear, that is directly because their health were buffed, and your argument should be unbuff them, not increase bullet damage. You don't increase somethings health just to then later increase one of the ways to kill it to compensate.

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  • Diamond
42 minutes ago, Rover said:

 

This conversation keeps coming up.

 

It keeps coming up because no one is really getting an answer to the suggestion to fix the matter of the fact people just want to one tap an infected with any gun, whether it be through means of increasing bullet damage (as suggested here) or de-buffing zombies (as Rover, you have said). 
 

I think if people were told why there will or will not be a change from staff (and not just getting opinions from people) then this conversation would stop appearing so much. 

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  • Legend
2 minutes ago, cjackson821 said:

I think if people were told why there will or will not be a change from staff (and not just getting opinions from people) then this conversation would stop appearing so much. 

meryl streep doubts GIF

 

My personal stance is there is no issue with bullets or bullet damage. 

I have issues with zombie/wolf/bear health, but that is a different subject. As for people that want to have lower caliber weapons competitive in PVP,  that is not something I think any amount of brainpower should be spent towards re-balancing, and people should stick with learning to use whats available at the state its currently in.

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  • Diamond
2 minutes ago, Rover said:

that is a different subject.

? well scratch this conversation. Time for a new suggestion post then @Rover

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