Sapphire HDragon Posted February 14, 2020 Sapphire Share Posted February 14, 2020 Recently I have noticed since the recent DayZRP update has brought back illness. I am okay with this being re-added but I feel that everyone is getting sick too easy. With the increase of rain in Livonia, getting cold is easy. Being cold causes illness which brings coughing and sneezing. One cough around a group of people will more than likely make them all sick. Now, I am fine with the mechanics and all but the rate in which people are getting sick and spreading it are a little off and I think needs some adjustment. Here is an example of it's going... Just today I ran from Sitnik to the Hilltop, I got sick once on the way. During my 2 hour stay there I got sick 4 times. Once to being cold and the other 3 from other people's coughing and sneezing. On my way home I got sick 3 times from being cold. I realize that there are ways to prevent being cold but that doesn't stop how easy it is to get sick from other people not doing the same. My suggestion is to lower the chance of getting sick from being cold and lowering the chance of a illness spreading a bit too. There is no issue with sickness in game but as of now it is more of a annoyance than a feature that can be fun to roleplay out. 2 Link to comment
Titanium IrishRepublican Posted February 14, 2020 Titanium Share Posted February 14, 2020 Agreed, just recently returned to the server and already have run into multiple individuals that have contracted illness. Seems quite common. Would like to see this adjusted accordingly. Link to comment
Sapphire Pepsi Posted February 14, 2020 Sapphire Share Posted February 14, 2020 Never got a sickness in-game just yet, but I do believe it's something to be treated easily. But in all honesty, I wouldn't see it touched. It gives another risk factor in Roleplay. This will limit people from just running in the rain and staying too thin clothed and will present as a possible RP scenario where a seasonal flu is unleashed in Livonia. My best answer is no, leave it as it is and adapt to it IC accordingly. Keep infected people aside, treat them with the help of Medics, now that King's Ridge is an approved group, this could open up a new interaction, ask for aid, gain a supply of antibiotics, professional help and work it through. Now that you confirmed this is active, I might add it on today's PSA post. If by any chance many want an adjustment, I would see it so it would be a decent amount, not jack it to the point you don't gain it anymore. 1 Link to comment
Diamond Player 1 Posted February 14, 2020 Diamond Share Posted February 14, 2020 Vitamin pills cure you quickly and help prevent getting it. Honestly it barely does anything. You just sneeze and cough. The vomitting one is bad though. But it's realistic in a way, albeit too rapid, on how disease spreads in crowded populations. The sick need to be quarantined and the healthy should practice sanitary methods. I like it how it currently is. I was in a town and people came by and the townsfolk started getting ill. So everyone separated from the sick and sick took vitamins until recovered. We had to quarantine the sick in a building with food and bottle of pills and water. We lit a fire to "clean" the building. It was over an hour of fun. But no one died and ultimately everyone got cured. 1 Link to comment
Guest Posted February 14, 2020 Share Posted February 14, 2020 Given with how Bohemia makes stuff annoying, it would be best to make the timers longer until you get an illness, so it's a bit rarer, but still possible to contract (like staying too long in the rain). Link to comment
Diamond Eagle Posted February 14, 2020 Diamond Share Posted February 14, 2020 (edited) Just remove it tbh if people wanna act sick we have the emote wheel. Edited February 14, 2020 by Eagle 3 Link to comment
Sapphire Pepsi Posted February 14, 2020 Sapphire Share Posted February 14, 2020 16 minutes ago, Eagle said: Just remove it tbh if people wanna act sick we have the emote wheel. Nobody will want to RP being sick if it's removed. I've yet to find one person in-game that is actually suffering some form of flu or sickness. If there is no means, reducing the chance to be sick can be done, but not removed. Link to comment
Rutkiy Posted February 14, 2020 Share Posted February 14, 2020 A lower chance to get sick or complete removal would be great! Even if someone does get sick, nobody really RP's it out anyway, pop antibiotics and you're good to go... 1 Link to comment
Diamond Eagle Posted February 14, 2020 Diamond Share Posted February 14, 2020 1 hour ago, Highlander_V said: Nobody will want to RP being sick if it's removed. I've yet to find one person in-game that is actually suffering some form of flu or sickness. If there is no means, reducing the chance to be sick can be done, but not removed. Then you have your answer. Link to comment
MVP Banshee Posted February 14, 2020 MVP Share Posted February 14, 2020 2 hours ago, Highlander_V said: Nobody will want to RP being sick if it's removed. I've yet to find one person in-game that is actually suffering some form of flu or sickness. If I am Sick IRL, I usually roleplay that I'm sick in-game. The 'sick voice' that I get from actually being sick helps it be more convincing. Link to comment
Sapphire Pepsi Posted February 14, 2020 Sapphire Share Posted February 14, 2020 Just now, Banshee said: If I am Sick IRL, I usually roleplay that I'm sick in-game. The 'sick voice' that I get from actually being sick helps it be more convincing. Ah see, now that's an acceptable method, but what I aimed my response is to those who are fine IRL but IC circumstances should put them to feel sick. right now I have a runny nose and my voice is wack so Daniel is also having the same. Sorry for any confusion. Link to comment
MVP Banshee Posted February 14, 2020 MVP Share Posted February 14, 2020 30 minutes ago, Highlander_V said: those who are fine IRL but IC circumstances should put them to feel sick. That's really up to them if they want to roleplay out. I can see how it can be immersion breaking and/or make no sense IC, but having sickness in-game is not going to get those people to roleplay it out. They'll most likely see the 'sickness' icon, take some tetracycline and vitamins, and then ignore it until the sickness is gone. I personally think getting sick is way too easy and annoying anyways. My character seems to get sick from standing in the rain for 5 minutes, drinking a single droplet of dirty water or getting sneezed on a single time. I'm fine with having sickness in the game, but my character feels like he's got the immune system of a 90-year old man that has never had a single vaccination or vegetable in his life. In the wrong location or under the wrong circumstances you can get sick, cure yourself, and then get sick again all within 10 minutes. Right now the sickness is more annoying than immersive. I'm fine with getting Kuru from eating too much human meat, food poisoning from eating rotten food, cholera from drinking too much dirty water, and getting a cold by being in the rain and/or near sick people for too long, but right now these things just happen way too often and quickly. Link to comment
Sapphire Pepsi Posted February 14, 2020 Sapphire Share Posted February 14, 2020 20 minutes ago, Banshee said: cholera from drinking too much dirty water This part I would actually aim to change. There are moments where you have almost no way of knowing if the next running water or pump will be a death-trap. It happens so instant and to find Chlorine Tablets is a blessing. Link to comment
MVP Banshee Posted February 14, 2020 MVP Share Posted February 14, 2020 8 minutes ago, Highlander_V said: This part I would actually aim to change. There are moments where you have almost no way of knowing if the next running water or pump will be a death-trap. It happens so instant and to find Chlorine Tablets is a blessing. I'm personally fine with getting sick from drinking too much dirty water, that's the risk you take when you drink unpurified water 3 years into the apocalypse. The problem I have with this is the fact that a single drop or swig is enough to immediately start dying as if it's the only thing that you've been drinking it for the past month. Same goes with all sicknesses in the game. A single bite of rotten food, droplet of rain or sneeze is enough to immediately make you sick. 1 Link to comment
Diamond Noble Posted February 14, 2020 Diamond Share Posted February 14, 2020 Wear something which covers your mouth and you should be fine, and if that is not a feature then I definitely think the lovely Devs Watchman and Ducky should implement such a feature (if possible of course) As it'd just be realistic to have your mouth covered and lessen the risk of disease and illnesses. 1 Link to comment
MVP Ducky Posted February 14, 2020 MVP Share Posted February 14, 2020 Sickness is fine, find tetracycline and stay warm to prevent getting sick As for getting sick from others, keep a safe distance Link to comment
Diamond neom Posted February 14, 2020 Diamond Share Posted February 14, 2020 15 minutes ago, Ducky said: Sickness is fine, find tetracycline and stay warm to prevent getting sick As for getting sick from others, keep a safe distance defo not, ive taken anti's got rid of the sickness and within 10 mins i'm sick again, how does that work? 1 Link to comment
MVP Ducky Posted February 14, 2020 MVP Share Posted February 14, 2020 15 minutes ago, neom said: defo not, ive taken anti's got rid of the sickness and within 10 mins i'm sick again, how does that work? Are you cold? You should always try to stay within the comfortable temperature (Yellow on the temperature gauge), this can be achieved using heat sources like fires and heatpacks. If you go to cold (As in when it turns light blue) then you will develop a sickness fairly quickly Link to comment
Diamond neom Posted February 14, 2020 Diamond Share Posted February 14, 2020 Just now, Ducky said: Are you cold? You should always try to stay within the comfortable temperature (Yellow on the temperature gauge), this can be achieved using heat sources like fires and heatpacks. 100% waterproof rain jacket would be noice please? 2 Link to comment
Sapphire HDragon Posted February 14, 2020 Author Sapphire Share Posted February 14, 2020 1 hour ago, Ducky said: You should always try to stay within the comfortable temperature (Yellow on the temperature gauge), this can be achieved using heat sources like fires and heatpacks. I have the same issue as @neom, I wear a flat cap, raincoat, capris, and wellies. I travel with cooked food in either my pants or jacket. Being cold for me personally is not an issue, it’s more people sneezing or coughing around me ONCE and I 100% of the time get sick. The chance to get sick from someone else is extremely high. Link to comment
MVP Ducky Posted February 14, 2020 MVP Share Posted February 14, 2020 Just now, HDragon said: I have the same issue as @neom, I wear a flat cap, raincoat, capris, and wellies. I travel with cooked food in either my pants or jacket. Being cold for me personally is not an issue, it’s more people sneezing or coughing around me ONCE and I 100% of the time get sick. The chance to get sick from someone else is extremely high. I think it is likely not very constant, I was personally sick just last night and I ran close to @Franny, sneezing and coughing on her for a period of about 10 minutes before I managed to cure myself. She didn't get sick at all. Again, this is just my own personal test, and compared to you, you seem to have a different experience. I'll look into the sickness, see if we can tweak the spread a little bit, but arguably you could avoid being sick by keeping your distance to the people that are, as well as make sure you have a steady supply of tetra. Taking vitamins will also increase your overall resistance to sickness Link to comment
Legend Para Posted February 14, 2020 Legend Share Posted February 14, 2020 Honestly I think the fix is to turn down the fucking constant raining in Livonia. Actually tired of spending 6 hours in the rain each time i have a sesh IG 1 Link to comment
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