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Server time (UTC): 2023-06-07 22:45

Revert Sawing Locks


Zanaan

Should we go back to vanilla lock sawing?  

85 members have voted

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  • Event Master

So as some of you may have found out recently, DayZ recently made it so that you have to use a hacksaw on a lock several times before it now cuts through. However with the changes to how sawing locks works in DayZRP, this means using 3 hacksaws (you ruin one each time you cut through the bike lock) and 30 minutes to go through a single bike lock. This is because the way the locks work now, you have to saw it 3 times, each time with the lock degrading, but each time the saw gets ruined.

I say that because of the new changes to how bike locks work we should drastically lower the cutting time on 3 and 4 dial combo locks, and remove the hacksaw ruining each time, but rather change it so that the hacksaw just takes damage with each stage.

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  • MVP

Just go back to one rotation for one codelock.

Or multiple rotations for one codelock but the same time in total.

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  • Event Master

Those that are voting no, very curious why you believe it should take 30 minutes and multiple hacksaws to get through a singular gate.

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  • Titanium

I'm really sorry that i guess i misclicked to NO while it was down belov YES i guess.........
As i asked and heard, there is no revert hat option, But i agree with your opinion above and please count my vote +1 To Yes 

So sorry again.?

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Reverting back to the vanilla DayZ codelock sawing mechanic would mean people would go through a lock in a minute, so as long as we stick to the current time required to saw through a lock (with one saw) I'm fine with removing the DayZRP codelock sawing mechanic until our fine dev team fixes the issues.

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  • Diamond

I say no because I want there to be only Digital Locks and no more Bike chain locks BUT make sawing locks 10 or 20 min. Let's face it, we all want the Digital locks because of the convenience over those annoying bike chain locks. So I say only Digital Locks with 10 or 20 min saw work and the saw is ruined afterwards. And I saw make hack saws more rare than they are. 

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  • MVP

@Zanaan shouldn't have made the votes anonymous, now we can't call out those pesky no-voters for voting no and not explaining why.

 

I actually agree though, we should go back to vanilla lock cutting, it's a bike chain, it doesn't take a whole lot of time to cut through it, and as it stands with actual bike chains in real life.

The chain isn't actually there to make the theft take longer, the chain is there to turn away easy-going thieves that do not carry tools.

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This update just added even more incentive to Gear Horde.

Something this site has consistently fought against.

Plus 1.

 

Side Note: Bike Locks and Dig locks should take 5-10 minutes to saw through. Dig locks are already broken with automatically being able to open them and guaranteeing a secure code.

Bike Locks on the other hand can be seen being put in, picked up by others, and take forever to put in. They don't need an additional nerf on how long it takes to saw through them.

Edited by Fuhqnugget
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  • Legend

Something needs to be changed.

- Remove the hacksaw breaking until the lock breaks

- Remove the number of cycles

- Shorten the time of each cycle

 

Either remove cycles or shorten them. I agree that with DayZ's changed its waaaay over the top.

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  • Diamond

Don't mind the 5-10 min rotation we had but I do not agree with the vanilla state of things makes bases pretty much pointless.

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  • Emerald

It should go back to how it was before. 3 hacksaws for each lock is fucking ridiculous. Digital codelocks need to stay though, the other locks are simply not save at all with people being able to see what code you are putting in from miles away.

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  • Legend

Honestly the fact people can throw on MULTIPLE gate locks is like c'mon.. 30 minutes a gate lock multiplied by like 4 for all the gates. I agree it is ridiculous. 

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  • Diamond

hang about, just had a thought, now if this coed lock thing is broken, and we are raiding a base, if they have a few cars and some bits and bobs I wish to take, i'm going to have to break down a wall to get out, and 100% there will be a report for grieffing. 

so with locks broken and such are staff ok with a section of wall being smashed untill this is fixed 

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  • MVP
2 minutes ago, neom said:

so with locks broken and such are staff ok with a section of wall being smashed untill this is fixed

You  can break walls if you need to get in/out of a base. Same goes for taking cars out. People don't usually do it cause hacksawing a lock is easier.

Edited by AndreyQ
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  • Diamond
5 minutes ago, AndreyQ said:

You  an break walls if you need to get in/out of a base. Same goes for taking cars out.

yeah but you know what the reports are like bro, just want to clarify this before I go cutting a hole in a base 

Edited by neom
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4 hours ago, Zanaan said:

Those that are voting no, very curious why you believe it should take 30 minutes and multiple hacksaws to get through a singular gate.

It's a roleplay server, not a lootplay server. If you so desperate to get into somebody's base, get ready to RP for it. Not just a fast snip snip, and I am in, got your stuff and legging it. I don't think it is intended, but gives a bigger chance for getting caught in the act. That is what I think personally.

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  • Event Master
Just now, Comrade Politruk said:

It's a roleplay server, not a lootplay server. If you so desperate to get into somebody's base, get ready to RP for it. Not just a fast snip snip, and I am in, got your stuff and legging it. I don't think it is intended, but gives a bigger chance for getting caught in the act. That is what I think personally.

I don't expect a quick snip snip and im in.  10 minutes is fine in my opinion. But 30 minutes a lock when some bases require going through multiple gates to get in? It should not take hours to break in.

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  • Diamond
1 minute ago, Zanaan said:

I don't expect a quick snip snip and im in.  10 minutes is fine in my opinion. But 30 minutes a lock when some bases require going through multiple gates to get in? It should not take hours to break in.

do we know how long it takes now to break down a wall?

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  • Event Master
1 minute ago, neom said:

do we know how long it takes now to break down a wall?

Unsure. Think its still 20 minutes, 10 for each stage. 

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  • Diamond

Make it take as long as possible to break into a base.. No for me

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  • Diamond

I am similarly of the belief that this server should focus on character interaction. In fact, by a similar token I believe that offline raiding should be against the rules - as it does not facilitate roleplay in the slightest and taking into account a majority of lock-sawing/base-raiding combos take place when the group is offline/absent, these go hand in hand. There is no roleplay involved when people saw through your locks, destroy your base, and take all of your items. Yes, hoarding items sucks but making base-raiding difficult doesn't have to make it impossible. I think that by making bases more difficult to raid via destroying locks, it would make taking hostages from that base a much more viable option for entering it. Everyone knows that being taken as a hostage is infinitely more RP-friendly than going out blasting and coming back 1 hour later somehow alive despite so many people watching you get filled with lead.

 

Hostages should comply with their hostage takers under the risk of breaking the NVFL rule. And perhaps there could be something instituted where if you are killed as a hostage because your stoic character refuses to give up codes or secrets, that could be a mandatory perma-death. It would make people weigh their own life versus the safety/well-being of whatever or whoever is inside the base.

 

The rules and mechanics of the server should revolve around roleplay and currently as it stands, getting offline raided doesn't construct any opportunity for roleplay because unless the group/culprit who did the raiding takes credit ICly, you will have no way of knowing or enacting retribution for risk of metagaming.

 

Just some ideas. Hope this makes sense and I look forward to anybody's counter-points.

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  • MVP

Bases should be used for roleplay, not for hiding and/or locking gear so that no one can touch it. A simple bike-lock shouldn't take 30 minutes to saw through but 5 to 10 minutes at most. Like @Ducky said, they're used to deter people from simply walking in and/or as a short-term solution for locking your gate.

I use a bike-lock on my bike whenever I leave my bike for a bit and don't want anyone walking up to in and simply taking off with it, but if I'm going to leave my bike unsupervised for a longer time I'll find somewhere safer to put it.

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  • Event Master

6 hours and 36 hacksaws. That is how long and how many resources it would take to penetrate the prison on Livonia's first tunnel if locked with the current patch. To break into everything it would take over 15 hours and 90 hacksaws, none of which can be bypassed by breaching walls.

This is frankly absurd, and goes far, far beyond the realm of reasonable expectation. 

Honestly I'm quite surprised, and frankly disappointed, with how many people think this is reasonable, with some even suggesting to make it worse. 

Stop worrying about your damned gear, get out from behind your walls, and actually interact with the community. There's no reason we should be protecting a hoarder mentally within this community. 

Edited by Zanaan
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  • Legend

When bases were weaker, I advocated for buffing them to make it worth the time to harvest resources, scout an area, build and scavenge any necessary parts. Effort should = reward. I've said it for months, I'd love a craftable, specialised tool that takes time and effort to make but can cut through multiple locks before ruining, with less time than your average hacksaw. That way, the efforts of both parties are accounted for through the timesinks of building/crafting.

That being said, as it stands right now, if it takes 30 minutes for one lock that's over-rewarding basebuilders and punishing raiders who really have very few methods of actually entering a base to begin with. If possible, the timer should be reduced to 10-15 minutes.

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Right now it takes way too much time to break down the locks, and the hoarders keep on hoardin'. It was good as it was before the update...

15 minutes ago, Deimos said:

I believe that offline raiding should be against the rules - as it does not facilitate roleplay in the slightest and taking into account a majority of lock-sawing/base-raiding combos take place when the group is offline/absent, these go hand in hand.

I believe there isn't a problem of offline raiding, it's rather offline hoarding. What if we disallowed offline hoarding?

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