Oh, I love that fluff. It helps with role play remendously. I mean, I imagine it does. I havent role played long. But I actually found a bible last night while scavving. And I was like, "Oh dude, someone could really play off of this. Religious sects. Religious scholars. Satanists looking to collect and burn all copies.
I mean, if you really think about it, things like books in good condition would become treasures in a post internet world. So finding anything like Tolstoy, Shakespeare, Austen in good shape would be a real find to post apocalyptic collectors.
So yeah, any sorta "fluff" items like that are great, imo. Hell, I dont care if it is "Collectors Edition McDonalds Space Jam" cups. Anything could be someones obsession. Unopened boxes of favorite cereals. Coins. Wombat taxidermy. I mean, the list is kinda limited only by ones imagination.
I say the same thing about smokes, drugs, and alcohol. People will still have vices. How much would a junkie (RP junkie) give for a vial of Dilaudid found in some hospital? I have kicked around the idea of being a junkie paying top dollar for morphine injectors in game.
Honestly, it's hell. I recently had to swap from my character's normal bolt action hunting rifle to using an AK full time, just because it's getting nearly impossible to manage the infected and wildlife with something that you have to cycle after each shot. Not happy to see these changes, personally, even with the updated "balances" Roland mentioned.
I suggest taking them back to their standard strength, maybe even their standard numbers (outside of military facilities) but giving them the ability to injure/infect you. They will go back to being your typical one-shot-with-an-axe trash mobs, but if you aren't careful and you allow yourself to get swarmed, you might get scratched and infected. And if you don't have a cure vial handy, you had better head out to a hospital and start looking for one. Or holler to friends that you need help. Or beg/borrow/steal one from anyone around you. It would make dealing with mobs far less tedious while still keeping you on your toes. Yeah, theyre easy to take out, but dont get sloppy or you might get dead.
Mods= Disease Injectors, Medical Attention, Virus
Numenor, visibly upset that packing this cabinet is for naught, decides to head off for some much needed rest as making sure the people were ok weighed heavily on his mind. Reluctantly he goes to sleep, tossing and turning as he wonders what could have been. " 10-4 Sgt, some people will never learn" he mumbles in his sleep
I think the only way to really balance the infected is by having a headshot multiplier added to them that makes carrying lower caliber weapons relevant again; it won't do anything against players. To counter this 'nerf' to the infected we could also start looking into buffing them in other ways; I've seen not nearly enough crawlers and they, in my opinion; represent a infected that just keeps on going whatever happens until it's shot in the face.