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Sara Vandren

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Character information
  1. Alias
    Given name: "Sara", Unofficial Callsign: "Nightshade"
  2. Mental
    Sane, yet afflicted with Intermittent Explosive Disorder
  3. Morale
    Decent
  4. Date of birth
    1994-10-19 (23 years old)
  5. Place of birth
    U.S.
  6. Nationality
    American
  7. Ethnicity
    White
  8. Languages
    English, German, Broken Russian, Most forms of sign language.
  9. Relationship
    Has no reason to tell anyone who she adores.
  10. Family
    Fil Vandren & Danny Vandren(Brothers); Fawkes Vakid(Cousin, Deceased), Parents unknown (Deceased), Buck Taska (Step cousin, Turned, Deceased)
  11. Religion
    Agnostic

Description

  1. Height
    177 cm
  2. Weight
    68 kg
  3. Build
    Slim/Slender, Tall, and Fit
  4. Hair
    Black
  5. Eyes
    Brown
  6. Alignment
    Lawful Evil
  7. Features
    Old scars (Pre-outbreak): Old lash marks - back, healed & scarred over; Piercing scars from having mouth sewn shut - lips, healed & faded;

    ///////

    'Fresh' scars/wounds (Since outbreak)
    Gunshot wounds: Hole in right foot (9x39mm);
    Bullet wound in right leg (9mm);
    Scar on right side of head (.357);
    Bullet wound on right side of head (9mm), Neck scar (9mm);
    Multiple faint bruises and wounds in chest and stomach (.45);

    Stabs/Knife wounds: small scar on the left side of her stomach (steak knife);
    Cut in word - left cheek, healed, faint;
    Large slash down the right side of her face (Sword) - Still fresh

    "Other" scars/injuries: Bite mark - right wrist, healed;
    Bite mark - right shoulder, healed;
    Multiple bite marks - stomach region, healed;
    Cracked rib - Mostly healed;
  8. Equipment
    - Many knives and other tools for various purposes, mostly cruel.
    - A folding leather case filled with many small injection vials
    - Mainly black or camouflage clothes, if not ones she made herself.
    - Sometimes dresses or 'girly' clothes, usually only around dear friends.
    - Ghillie suits/parts, on occasion.
    - Any form of face mask.
  9. Occupation
    Formerly many things. Currently just a survivor
  10. Affiliation
    Friends - N/A; Group - FIND OUT YOURSELF.
  11. Role
    Herself

Background

Not much is known about Sara Vandren, other than she has lived a life of crime, cruelty, and has had many jobs, all of which were frowned upon in some way or another. The only thing that is truly known about her is that she is very shy around people, and often gets nervous, jumpy, and sometimes even aggressive when many armed strangers are present. The only other things that are easily able to be told about her is that she seems to have a decent amount of medical training, and a proficiency with disassembling, cleaning, loading, and otherwise maintaining most of the firearms she finds.


5 Comments


Doc Holiday

Posted

Some honest feedback here. After RPing with your character for a while, I fail to understand what she even does these days. All she appears to do is sit in the UN camp the whole time and shut herself off from the world. I get it, you are playing a character with some sort of fucked up past, but when people try and actually know your character, your only response is to tell edgy stories and sharpen your knives. I don't feel there is enough justification to do all of this strange shit, and today after some conversation a knife was pulled and threats were made, but in the end nothing became of it as your character never leaves the camp. Honestly, I feel like it is a waste of character development and if all you do is sit in the same camp and never leave it there will never be a chance for hostilities as the UN always intervene.

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On 7/30/2017 at 5:38 PM, Doc Holiday said:

Some honest feedback here. After RPing with your character for a while, I fail to understand what she even does these days. All she appears to do is sit in the UN camp the whole time and shut herself off from the world. I get it, you are playing a character with some sort of fucked up past, but when people try and actually know your character, your only response is to tell edgy stories and sharpen your knives. I don't feel there is enough justification to do all of this strange shit, and today after some conversation a knife was pulled and threats were made, but in the end nothing became of it as your character never leaves the camp. Honestly, I feel like it is a waste of character development and if all you do is sit in the same camp and never leave it there will never be a chance for hostilities as the UN always intervene.

I don't only sit in the camp. I am in it often, but usually run out (or at least did run out, as my character is currently "missing" for the time being) for supplies for the UN guys, as well as to meet friends. You're just always at the camp when I am as well. 

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On 12/16/2017 at 3:39 PM, TateRinefield said:

Interesting character, but 'Nightshade' is edgy af. I love you

 

 

((les hook up bb))

Edgy or not, she's called nightshade because, like the plant known as deadly nightshade, she is beautiful, yet deadly.

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