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Server time (UTC): 2020-05-29, 11:28 WE ARE RECRUITING
Sepher Jesirah
Character information
  1. Alias
  2. Mental
    Composed and pragmatic
  3. Morale
    Still strong enough to keep him going.
  4. Date of birth
    1957-04-17 (63 years old)
  5. Place of birth
  6. Nationality
  7. Ethnicity
    Mizrahi Jew
  8. Languages
    English (broken), Russian
  9. Relationship
  10. Family
    Unknown, presumed deceased.
  11. Religion


  1. Height
    178 cm
  2. Weight
    76 kg
  3. Build
    Thin and sinewy
  4. Hair
    Dark grey unkepmt and balding hair, light grey beard
  5. Eyes
    Dark brown
  6. Features
    Many tattoos, old stretched and fading, on both his arms, his chest, stomach and back.
  7. Equipment
    Bits and pieces, food and drinks, anything and everything he can put his hands on that could help him or the next survivor he encounters.
  8. Occupation
    Manual labor / hunter
  9. Affiliation
  10. Role





Born in Israel, a young Sepher moved to many countries before his parents settled in what was Soviet Russia at the time. It was an era of uncertainty and chaos for many immigrants. Work was hard to find, integration was slow and arduous and being accepted by the locals took years. Eventually, his family and himself would be respected and no longer would they have to beg for work opportunities or equal consideration. Sepher spent most of his prime years as manual labor in many industries including metallurgy, operating farming equipment, illicit construction work, etc. He eventually made his way into the dark alleys of employment, working in clandestine alcohol distilleries, mingling with the Bratva, its members and operations.



His dislike of authoritative figures made him a perfect fit for the life of the Russian criminal underground. He was also very talented with his hands, making him a valuable asset for fixing gambling tables and stealing from the distracted or drunk players. His first taste of the carceral system would come when one day he bit more than he could chew and was caught red-handed by a rival gangster. His friend Vadim pulled a revolver out of his jacket and shot the gambler without any more thought and everyone scattered as blood and bills flew off the table in a flash of crimson retribution. Vadim looked at Sepher, doubt in his eyes, and let out an almost silent "sorry". He presented the revolver to Sepher after wiping it with a cloth and turned around with the rest of the crew, heading out and away from the crime scene. Being the junior of all present, Sepher would have to take the blame and protect the rest of the Bratva from being included, this was his burden to bear. He was convicted and imprisoned, but he never ratted out his brothers or sold himself to reduce his sentence. The first time proved his loyalty, the subsequent incarcerations proved his commitment. In and out of jail, he was true to the Bratva and the Bratva made sure they appreciated his dedication. Years after years, his determination, hard work and strict work ethics rose him through the ranks until he made it to vory v zakone, "thief-in-law". At this point, his function mostly consisted of being the example to follow, coordinating other members, paying off bribes and influencing the police force. Until his retirement, he would reap the rewards of his labor and be respected and remembered by both the criminal underground and law enforcement system.


When the infection made its appearance, Sepher was an old retired man drinking his days away, waiting for death to take him to the other side. He was still somewhat healthy, but tired and bitter, and surprisingly, bored. He had left the criminal world behind, but still in reach for the sake of the old days. Once a week, he would drink to Vadim who never had the chance to make it as far as he did, having died fighting in a territory war. The apocalypse gave him a reason to get back on his feet and live the rest of his days trying to make the best of the time he had left instead of just wasting his days away. And so he left his old isolated cabin in search of meaning and purpose, walking every roads, never looking back, and eventually making it to Livonia, albeit unintentionally.



- Sounds of the forest

- Hunting

- Warmth of a campfire

- Scavenging

- Loyalty & honesty

- Blue collars


- Government & military

- Carceral system

- Police & any authoritative figure

- Liars & moles

- Vanity

- White collars

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