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Server time: 2019-05-26, 07:52

Operation Vanguard - Server 2

    

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Event details

The vanguard of a large CAT 2 horde is reaching the outskirts of South Zagoria. It is poised to sweep across the western frontier, through Lopatino and onto Vybor airbase. The CDF has planned to utilize the southern facilities of the base in order to bring in supplies and soldiers to support local survivors. If this part of the base is overrun by the vanguard of the horde then the province will be denied the ammunition it needs to stop the main part of the horde and destroy it.

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If the landing zone is flooded with infected then another less optimal location will have to be cleared to bring in provisions. The Miroslavl branch of the Chernarussian loyalist faction has been eyeing South Zagoria for sometime due to its relative wealth of large fuel stores, timber, and industrial centers. Fuel is badly needed for vehicles and to provide warmth during the winter for the tens of thousands that live within the protection of the loyalists. If South Zagoria is completely inundated with infected this prime real estate may be cut off from outside access, and those who live there will be displaced.

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Despite the sparse and exhausted nature of the CDF's forces it cannot allow South Zagoria to fall to the infected. A handful of infantry from the 34th Engineer Company and the 22nd Mechanized Battalion have been readied for immediate deployment from Utes Island to the front to head off the vanguard of the horde. They will be responsible for managing the shipment of weapons and ammunition into South Zagoria and assisting local survivors. 

This is only the start of the conflict to halt the horde, but if survivors can succeed here over the infected then the following battles will be much easier. 

A camp will be established at the southern end of the airfield amidst the hardened air shelters. Ammunition and supplies will be stockpiled there for survivors. The task force will have to hold out for an hour in order to defeat the vanguard of the horde. Survivors are welcome to fortify the area around the hangars ahead of time. 

This event cannot be initiated upon or attacked. It is a purely PvE event.

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Radio Thread here: 

 

 

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Combine

Posted (edited)

 

^ Semi-dramatic (audio focused) appetizer

Edited by Combine

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Combine

Posted

Just now, TIMELAPSE said:

Don't go people are just robbing and killing each other some event

 

What?

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Combine

Posted

6 minutes ago, TIMELAPSE said:

I was trying to set up defenses to help and I got rdmed 

 

Best make a report if you think there was a rulebreak involved.

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I logged out near NWAF. As I hear from quite a bit of sources, people are killing other people without initiations as we speak. Will the event even be held and will the killing stop once it starts? I don't wanna attend it and just get shot.

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Combine

Posted

Yeah I'm just waiting (hidden, still in-game and near it though) for some kind of "all clear" or "it's seemingly safe to go there". Could hear gunshots all over NWAF in sporadic bursts.

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Jackfish

Posted

The idea was amazing but the DayZ servers cant run this. Its so laggy. 

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Combine

Posted

Just now, Jackfish said:

The idea was amazing but the DayZ servers cant run this. Its so laggy. 

That sums it up. Shame though. We need to have more NPCs on screen or in a vicinity.

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The Traveler

Posted (edited)

1 hour ago, Jackfish said:

The idea was amazing but the DayZ servers cant run this. Its so laggy. 

"BuT GuYs! DaYz Sa Is BeTTer OpPtImIsEd ThAn MoD!" ?

But seriously though, jokes aside yeah, Standalone has many things on Mod, but optimisation of loads of fuckers on screen at the same time just aint one of em. Seems we may have to have member limits + NPC limits in future events from what i've been hearing :S 

Edited by The Traveler

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vexillarii xav

Posted

51 minutes ago, The Traveler said:

"BuT GuYs! DaYz Sa Is BeTTer OpPtImIsEd ThAn MoD!" ?

But seriously though, jokes aside yeah, Standalone has many things on Mod, but optimisation of loads of fuckers on screen at the same time just aint one of em. Seems we may have to have member limits + NPC limits in future events from what i've been hearing :S 

The only reason why the mod runs better then SA is because it runs on an archaic military simulation engine that every computer can run. Eventually, SA will be there.

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