Considering the majority of the DayZ dev team are now working on the Beta update I thought it would be a good idea to start the "0.63/BETA Discussion Thread" to keep everyone up to date with all things 0.63.
Now, the main thing with 0.63 is the pushing of the last of the new engine technology. This being the New Player Controller and the New Animation System. These two modules are what have been holding up a large amount of content from being put into the game. I'm talking vehicles, weapons, soft skills, base building, etc etc. Now I'm not saying everything will come in 0.63 but you can expect a large change to gameplay.
So what are the devs currently working on? Well, luckily the devs gave us a nice list in the latest status report that tells us exactly that:
Refactor of hard coded world interactions to script. There were still a couple left (opening doors for example). Creation of core synchronization model for these
Moving VOIP to server authoritative completely
New weapons API for weapon script implementation
Inventory conditions implementation for item states and more
Optimizations of item spawning for server performance
AI script API for behavior modification
New player spawn definition
New item spawn definition
Vehicle behavior in new technology
Backend toolset (srvlet) for central manipulation of economy, and server management (community version)
User actions manager for the new synchronization model
Player representation refactor and debug functionality for new player (visualization and toggles for testing and manipulation)
New hierarchy of item configurations (includes new technology like damage system, procedural coloring and such)
Data re-structuralization to suit the new setup (file structures at the moment)
Inventory refactor and optimization according to internal version
Integration of soft skills to actions in game
Electricity and its implementation
Placing of items in world and its implementation
Implementation of animation player turns
Polishing new weapon animations (unjamming)
Implementation of hit reactions to melee combat in the new system
Work on inverse kinematics and item poses
Tweaking player graph
Implementation of detailed user actions animations
New inverse kinematics implementation
New physics representation for non-player entities
New shaders for trees and grass
Hit reactions in animation system
Synchronization of new animation system
Something I want to put some emphasis on is the Toolset. The devs have said they want to release a handy toolset that contain the much-requested server files. This toolset will allow you to adjust things like the CLE, Infected, etc etc.
Alrighty, first we have some new animations for Unjamming, chambering and general reloading:
(this video has some other animations that have not be confirmed to be in 0.63, so take them with a pinch of salt)
Okay, up next is a video almost everyone has seen. New Player controller/camera/animations. Also some short gifs of the same sort of stuff.
We also have a video showing of the new soft skills. Now keep in mind that this video is old so things might have changed and also that the effect of the soft skill has been increase in order to quickly demonstrate it.
**Nothing past this point is confirmed to be in 0.63**
Now as I mentioned before. A lot of content is stuck behind the last two bits of the new Enfusion engine that DayZ will be solely running on from 0.63 onward. And when I say a lot I mean it. So here are some pictures of things that 'might be in 0.63 but don't hold your breath':
Bizon SMG (yes that is a kobra sight)
PK Machine Gun
Four Door Hatchback (WIP)
Leather Shit (Crafted)
Military Grade Night Vision (WIP)
And that's about it.
**Remember** None of this past section is confirmed to be in 0.63 it is just things that have be held back because of the new Engine. It is possible we might see none, some or maybe all of this in 0.63.
Well that's all I've got for now. I'll keep the thread update if any new information is released or I find some more information. If you have any questions about this update I will do my best to answer them. Peace.