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OliverPlotTwist last won the day on November 18 2015

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About OliverPlotTwist

  • Birthday 03/04/97
  1. Oh yeah beards are going to be a thing. I don't know why I forgot about that. They will grow over time. And you will be able to shave them if you wish.
  2. The devs have said that because of the nature of their engine doing something like this wouldn't be very viable. However the devs have said that they want to add a lot more player models to make up for that.
  3. Yeah I wouldn't expect this update until Q4. But then again we need to consider that they are; creating two entire engine modules, re-writing everything in the new Enforce script, adding testing and designing new gameplay systems and trying to make it all work without any major issues. But if there is any sign of hope the devs have already started testing 0.63 https://www.dayzspy.com/server/ If previous experience is anything to go on we will most likely get more clothes. The majority of clothing items are never shown to us before a update we just kinda find them once the update goes live. Yeah the plane looks really cool. Here are some more pictures if you want to take a look: https://trello.com/c/607yllpt/133-crop-duster-airplane-bumblebee
  4. thank you
  5. Updated the thread with a 'unconfirmed stuff that could be in this patch' section. Enjoy
  6. I was a bit hesitant to show any new vehicles or items because there is no list of confirmed items that will be in 0.63. Maybe I'll add a section at the bottom of 'unconfirmed stuff that could be in this patch'
  7. Considering the majority of the DayZ dev team are now working on the Beta update I thought it would be a good idea to start the "0.63/BETA Discussion Thread" to keep everyone up to date with all things 0.63. Now, the main thing with 0.63 is the pushing of the last of the new engine technology. This being the New Player Controller and the New Animation System. These two modules are what have been holding up a large amount of content from being put into the game. I'm talking vehicles, weapons, soft skills, base building, etc etc. Now I'm not saying everything will come in 0.63 but you can expect a large change to gameplay. So what are the devs currently working on? Well, luckily the devs gave us a nice list in the latest status report that tells us exactly that: Gameplay team Refactor of hard coded world interactions to script. There were still a couple left (opening doors for example). Creation of core synchronization model for these Moving VOIP to server authoritative completely New weapons API for weapon script implementation Inventory conditions implementation for item states and more Optimizations of item spawning for server performance AI script API for behavior modification New player spawn definition New item spawn definition Vehicle behavior in new technology Backend toolset (srvlet) for central manipulation of economy, and server management (community version) Design team User actions manager for the new synchronization model Player representation refactor and debug functionality for new player (visualization and toggles for testing and manipulation) New hierarchy of item configurations (includes new technology like damage system, procedural coloring and such) Data re-structuralization to suit the new setup (file structures at the moment) Inventory refactor and optimization according to internal version Integration of soft skills to actions in game Electricity and its implementation Placing of items in world and its implementation Animation team Implementation of animation player turns Polishing new weapon animations (unjamming) Implementation of hit reactions to melee combat in the new system Work on inverse kinematics and item poses Tweaking player graph Implementation of detailed user actions animations Engine team Toolset refinement New inverse kinematics implementation New physics representation for non-player entities New shaders for trees and grass Hit reactions in animation system Synchronization of new animation system Player turns Aiming model Art team New models Something I want to put some emphasis on is the Toolset. The devs have said they want to release a handy toolset that contain the much-requested server files. This toolset will allow you to adjust things like the CLE, Infected, etc etc. Picture time: Alrighty, first we have some new animations for Unjamming, chambering and general reloading: (this video has some other animations that have not be confirmed to be in 0.63, so take them with a pinch of salt) Okay, up next is a video almost everyone has seen. New Player controller/camera/animations. Also some short gifs of the same sort of stuff. We also have a video showing of the new soft skills. Now keep in mind that this video is old so things might have changed and also that the effect of the soft skill has been increase in order to quickly demonstrate it. **Nothing past this point is confirmed to be in 0.63** Now as I mentioned before. A lot of content is stuck behind the last two bits of the new Enfusion engine that DayZ will be solely running on from 0.63 onward. And when I say a lot I mean it. So here are some pictures of things that 'might be in 0.63 but don't hold your breath': Weapons: Bizon SMG (yes that is a kobra sight) Saiga 12 CR 550 Mini UZI PK Machine Gun M249 Scout Rifle Non-Lethal Weapons M12 Shotgun Vehicles: Bumblebee Four Door Hatchback (WIP) Sarka 120 Multicar LittleBird Bicycle Dirtbike Items/clothing: Leather Shit (Crafted) Hunting Vest Tactical Helmet Military Grade Night Vision (WIP) NBC Suit Basebuilding: Watchtower Generator Construction Lights Extension Cord Concept image And that's about it. **Remember** None of this past section is confirmed to be in 0.63 it is just things that have be held back because of the new Engine. It is possible we might see none, some or maybe all of this in 0.63. Well that's all I've got for now. I'll keep the thread update if any new information is released or I find some more information. If you have any questions about this update I will do my best to answer them. Peace.
  8. unknown. From what the devs have said it's possible that the new HUD could be added with 0.62 but if not it will come in the 0.63 update.
  9. More pics: BEFORE: AFTER: "We've also added younger conifer forests to the layout of the new Chernarus forests. In our previous iterations, only older conifer forests were used for all conifer generation shapes. We have prepared a layout and included these younger parts everywhere we thought they would fit. That not only includes denser spruce, larch and pine forest parts, but also clearings with really young trees. This change should give you an idea that many of the conifer forests on Chernarus were actively harvested for wood, and thus many resemble un-natural shapes. Following pictures provides an example of young conifer forest parts near Devils Castle (which is one of the more harvested areas on new Chernarus). Again, you have the option to compare following pictures with current (0.61) version of Chernarus." BEFORE: AFTER:
  10. But they have already made the switch... https://forums.dayz.com/topic/236301-internal-milestone-road-to-beta/
  11. You guys read the Status Reports right? Also a picture taken from animation q&a:
  12. Everything here: https://trello.com/b/5yzeFpo2/dayz and modding
  13. This is nice and all but won't the work just be going to waste, seeing as the devs are changing from SQF script to Enforce Script...
  14. I kinda understand your thinking here but I think you have misunderstood what the devs are saying. The reason updates have been so few and far between is because most of the work has been on these new systems. So all the new weapons/cars/items/beards/etc have been made to work with the new engine. But they have also been working on changing from the old SQF script to the new Enforce script (which the devs made a post about: https://forums.dayz.com/topic/236301-internal-milestone-road-to-beta/). So everything we have in-game now is in this "internal build". And if that doesn't boost you confidence, this quote from Peter (Lead Designer) might, "Now every piece starts to finally fall into place, forming something I like to refer to as DayZ 2.0."
  15. Sure it was from a SR. https://dayz.com/blog/status-report-21-february-2017 It's in Peter Nespesny's section.