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About Voedric

  • Birthday October 31

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  • Halallaren

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  • Randle

  1. Added 1.6 Your roleplay must fit in realistically with the Lore 1.7 Your character does not have to be from the land described in the Lore or of its people although it should be assumed that they are well aware of the lands, its people, and the events that have taken place there.
  2. Ah yes, going back to what we discussed earlier in the Slack chat. Maybe an influence system? A God has to have a certain number of followers before it is recognized as an "official" God.
  3. I will add that clarification, thank you Whip. I was mainly working on the Lore, where Autumn mainly worked on the addition of these new rules, so any in depth questions concerning these additions would be best forwarded to him; I will try my best to answer any concerns or questions you may have.
  4. Rule 4.2a: You will have to ask Autumn about this certain rule, as he was the one who touched up on Judgement Hour stuff. Rule 9.2: The current "Spawn town" we built is more open with its own separate trade district. The Team plan to have a constant presence at the "Spawn town" so that it feels more alive and encourages a sort of RP hub, akin to say...Stormwind in World of Warcraft. We want to encourage trade and barter between not only the players and the GMs but each other as well. Trust me, we will not be handing out large sums of copper and silver for any little thing someone comes up and tries to sell, We as well do not want it to be a crutch for the players. Rule 10.3: I think this was more so an addition to give clarity. Say you built on an incline above a neighboring claim, if that claim is in clear eyesight and someone inside of that claim sends a raven in Global you would be able to know that someone there had sent a raven. Again just for clarity sake should a situation like that arise and someone gets reported for supposed metagaming or something like that. Rule 11: I agree, Autumn may have just skipped over that section when he was editing the rules. With the way our Lore is (which you will see soon) that section defiantly would not work.
  5. We would all like your opinions on the added rules. We've spent many hours discussing amongst ourselves of what changes and additions we could add to the server to make it promote roleplay amongst the players while also having some sense of danger and excitement that comes with conflict. We think we may have achieved that exact balance, hopefully you all do too.
  6. Can we -please- keep this on topic
  7. Good things take time, we didn't want to shovel out some non-polished pile of garbage. Would you prefer a unfinished pile of garbage or a well-thought out server that will actually feel like something worth playing?
  8. If you say so.
  9. Really Arcus, you respond to actual feedback with a .gif? I'm disappointed. Better?
  10. Really Arcus, you respond to actual feedback with a meme? I'm disappointed.
  11. As always love the dynamic between the three siblings. @SatansNightOut @Moose I especially enjoyed the RP from @BOLDEdition and @lunathecat(Not many people can pull off roleplaying a child, but you do it better than anyone I've seen before.)
  12. ::Amenadiel would give a faint laugh as he picked up the radio ever so gently so that he would not intrude on his Sister's deep slumber:: Father always was a gambling man, let's hope you play your cards right. We'll be in touch. ::Click::
  13. ::Assuming his sister had fallen asleep, Amenadiel would silently pick up his sisters radio and speak into the same frequency:: I overheard your conversation with my sister, usually I wouldn't trust outsiders but it seems you have proved yourself useful to my sister and therefor useful to me. I pray that I am correct with this judgement and that you do not... ::the radio would go silent for a moment. You would hear a sigh before his rambling would continue:: Just don't let us down. I cannot speak for the trust of my sister, but mine is a -hard- thing to earn. ::the frequency would go silent once more::
  14. Amenadiel North