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Showing content with the highest reputation on 08/16/16 in all areas

  1. 21 points
    [align=center]Introduction[/align] [align=left]So earlier today I made a suggestion for people to use macro keys to automatically type out text into the chat while RPing. Some people thaught this was a good idea and asked for a guide. In case you were wondering what a macro key is and also happen to be too lazy to Google it, here you go. [/align] [align=center]https://embed.gyazo.com/600163b90dd8fa2c4c6e9bd3ed32821d.png[/img][/align] [align=left]So imagine some clan of hard-asses is interrogating you for the location of your canned peaches stash. One dude whacks you on the head with a lead pipe. Now in the spirit of role play, you're supposed to react to such an event. Now if you're anything like me, you feel a bit awkward letting out screams of pain loud enough for your entire neighborhood to hear over VOIP. So what you would do in that situation is type in chat; *screams in pain*, or something to that effect. But unfortunately you type like my 87 year old grandmother with Arthritis so by the time you finish typing your message 20 seconds later, the clan of hard-asses is wondering why the hell this dude didn't react to a lead pipe to the noggin. "How do I get around this?" you may ask... Fortunately Scorch is here to save the day!.. or at least save you from some awkward role play situations. [/align] [align=left]My solution to this first world problem is simple. Create a script that, at the touch of a button, will type out your emotes in chat automatically. Here's a little demo of it-[/align] [video=youtube] [align=center]Initial Setup[/align] [align=left]So here's a list of things you'll need;[/align] AutoHotkey Okay now that you've downloaded that, you'll need to install it. Just do the express installation, its all you'll need. Plain and simple right? Well now its time to tell you that AutoHotkey is a very powerful tool and you must use it responsibly (don't mess with shit unless you want your computer to explode). I also take no responsibility for damage done using this tool. As long as you follow my instructions you'll be fine. So now what you want to do is... 1. Right-Click on your desktop. 2. Find "New" in the menu. 3. Click "AutoHotkey Script" inside the "New" menu. 4. Give the script a new name. Note: It must end with a .ahk extension. Ex. MyScript.ahk 5. Find the newly created file on your desktop and Right-Click it. 6. Click "Edit Script". 7. A window should have popped up, probably Notepad. If so, SUCCESS! So here comes the fun part. [align=center]Scripting[/align] I also want to preface that this is a super simple script that I wrote in five minutes. If you want to automate this in some way to make it open and close when your game starts, feel free. Just PLEASE make sure you know what you're doing. So in your notepad there's gonna be a bunch of nonsense at the top of the page. Just delete it so that you have a blank slate. You don't need it for such a simple script. Next you're going to type this in- $^i:: Send, {enter}{sleep 15}*shakes head no*{sleep 15}{enter} Return Ill give you a rundown on what you just typed so you can understand it. $ - Allows the script to see your inputs through full screen applications (i.e., DayZ) ^ - is the modifier "Ctrl" you can use other modifiers like [#=Win, !=Alt, +=Shift, and &=Combine two keys] Use a modifier or else your script will loop. i - is your hotkey, the letter 'I' in this case. :: - anything after this point is what your input will make the script do. Send, - is the command {enter} - is your keyboard hitting enter to bring up the chat {sleep 15} - a 15 tick delay to give the game some time to bring up the chat. *shakes head no* - this is your emote. replace it with whatever you want to type in chat. Return - this ends the command. So now that you've got that down, go ahead and save it. To run the script, just double click the desktop icon. To end the script, go to your task bar at the bottom left of your screen, right click the AHK logo, then click "Exit" Test it, if it works we can go onto the next step. [align=center]Multiple Hotkeys/Macros[/align] [align=center] [align=left]Of course you don't want just one hotkey... [/align] [align=left]Well you're in luck because this script can be stacked within the same file. [/align] [align=left]Here's an example of that- [/align] [align=left] $^p:: Send, {enter}{sleep 15}*screams in pain*{sleep 15}{enter} Return $^o:: Send, {enter}{sleep 15}*nods yes*{sleep 15}{enter} Return $^i:: Send, {enter}{sleep 15}*shakes head no*{sleep 15}{enter} Return [/align] [/align] And a picture for good measure- Now all you have to do is save your file and you're ready to go! [align=center]Using the Script[/align] Whenever you start up your game now just double click the icon on your desktop to start the script. Whenever you close your game, close your script to avoid any unwanted emotes being sent to your boss. Remember not to overuse these pre-made emotes as doing so could lead to some stale role play. Also try not to forget which key does what. That could lead to some pretty awkward moments. Captor: *smacks you across the face* You: *dances happily* Anyway this script can be used in many situations. Go ahead and share your ideas down below and don't be afraid to ask me any questions about this guide.
  2. 6 points
    So, there was a guy, he told me he loves to kill women and hears them screaming before they die, he was alone, we were two people. He played the smartass and wanted to seem scary. We ended up initiating on him, brought him in a forest and played russian roulette with him. We told him to count. After every number, we asked him 2-3 questions, then told him to keep counting. The closer he came to 6, the more scared he got. When he came to 3, he started actually giving us info, when he was at 4, he started getting really, really nervous. when it was about counting to 5, he hesitated, he started screaming and would have given us everything we wanted to know just not to die. When he finally counted to 5, he seemed relieved, he thought he wouldn't die cause we wouldn't let him count to six. Well, we let him count to 6. His pretty sketchy behaviour in the beginning, his smartass attitude changed completely to fear, he thought he would die. He finally counted to 6, just to realise the Magnum was never loaded.
  3. 4 points
    It was a blast hanging out in The Refuge today
  4. 3 points
    [align=center][/align] [align=center]-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[/align] [align=center] [/align] [align=center]Before all of this started, a family known as the 'Mcdonalds' resided within a small suburb in England, they were a happy bunch near the start. Always sticking together and never leaving each others side, however that was long ago.[/align] [align=center]After the death of the families father, money became rare due to their primary gain of money being lost. The house was repossessed and the debts began to build up.[/align] [align=center]The mother of the family struck an idea, an idea to bring back the former families glory. They would move to Chernarus to start a small fast food business known as 'Finger Licking Chicken'.[/align] [align=center]Business was well near the start, the revenue was just above the cost leading to us steadily increasing merchandise and eventually buying a warehouse.[/align] [align=center]Everything was perfect.[/align] [align=center]But then it all changed.[/align] [align=center]After the dead started to come back to life the family became shocked, they retreated to the only safe house which they thought was viable, the storage house. The place was perfect and filled to the brim with food and water. It wasn't that healthy but it kept them stabilized.[/align] [align=center]After being stuck in the warehouse for six months and there being no sign of military activity, we opened the door. After doing this other survivors poured in, at the start we gave them food out of generosity. But then people got greedy.[/align] [align=center]What we gave them wasn't enough. They started tearing the cans of peaches out of our defenseless hands. Food storage dwindled.[/align] [align=center]After the mother spent two weeks of watching her sons rib cages protrude out of their chests, she took action. The first survivor who came in was called Mike, my mother killed him with a single blow to the head with a meat tenderizer, it was messy at first. But we had experience in food so we skinned and butchered him. it tasted like pork and veal. It wasn't that bad really.[/align] [align=center]After my mother died of Vitamin D deficiency the family tore into her flesh as well, it seemed like what she would want. Supplying her sons with nurture beyond the grave.[/align] [align=center]There was nothing left, except the business now. We can't let that die as well.[/align] [align=center]------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [/align] [align=center] [/align] [align=center] [/align] [align=center]Head chef[/align] [align=center] Pubert Mcdonald[/align] [align=center] Staff Director[/align] [align=center] Hubert Mcdonald[/align] [align=center]Chefs[/align] [align=center] Mubert Mcdonald[/align] [align=center] Scavengers[/align] [align=center] Rubert Mcdonald[/align] [align=center] ----------------------------------------------------------------------------------------------------------------------------------------------------------------[/align] [align=center][/align] [align=center][align=left] Reinstate fast food prevalence within Chernarus Eventually set up 'Finger Licking Chicken' in each grocery store within Chernarus Create a 'Meals-On-Wheels' system in which a travelling car sells food Set up contracts between groups in which food is delivered for a price ---------------------------------------------------------------------------------------------------------------------------------------------------------------- [align=center][/align] [align=center]Allies[/align] [align=center]-[/align] [align=center]Neutral[/align] [align=center]-[/align] [align=center]Enemies[/align] [align=center]-[/align] [align=center]----------------------------------------------------------------------------------------------------------------------------------------------------------------[/align] [align=center][/align] [align=center]Send me a PM answering these questions:[/align] [align=center]What is IC name?[/align] [align=center]Summary of backstory?[/align] [align=center]Why do you want to join FLC?[/align] [align=center]----------------------------------------------------------------------------------------------------------------------------------------------------------------[/align] [/align] [/align]
  5. 3 points
  6. 3 points
    I'm not really sure where you're getting a lot of this information, especially regarding the use of tents to block of areas. I must have missed this rule somewhere during my time in staff as I was completely unaware of it. Regardless, a few points. The conclusions you draw are a bit of a stretch, you have your opinion and it is that. It's completely fine to hold this opinion about the report/closing statement and I know many do. We are currently fairly split in staff regarding what to do with this situation, the team is pretty split and it will definitely require further discussion before a decision is reached. Regardless of that situation, a couple of your statements are strange here - I don't fully understand them. That is the nature of text however, generally things can be "lost in translation", so to speak. It seems to me that you're thinking that because you personally disagree with the closing statement it leads you to question other verdicts that have been done? I'm unsure as to how you think this would be interconnected. Your opinion is just that - opinion. To infer that because you disagree with a closing statement and you see things differently it's representative of the staff team "rushing" verdicts is strange and I feel it shows little to no trust or faith in our staff team. There was less than ten reports up when this closing statement was handled, there was no rush. I can guarantee that. You also ask why we didn't question the placement of tents in order to make a closing statement. I had already done this. I questioned the placement of the tents before I closed the report. I specifically asked what they did: The response I got indicated what they had done. They had - to quote - "[spent] hours doing so making sure every single space is blocked off and the spaces between the tents are narrow enough that one could not squeeze through from the outside." The comment was also made that "the only way in is through the trainstation doors". I read through the response. I'm not sure why exactly you believed I was unaware of the situation and the fact that the entire area was not blocked off. Regardless, I believed (and still hold this opinion) that the use of tents for the explicit purpose of not allowing people into an area (even if there is another entrance) is an abuse of game mechanics, as tents are not solid immovable walls in reality. The intention was solely to block people and shepherd them to a different area. It makes little sense. It also confuses me why people are acting like the RP at this camp will be destroyed due to my request for them to remove any offending structures. This is but a small part of the camp at the rear, not the main RP area of the camp, as I've been assured by multiple people. Leaving gaps for people to get through between the tents should not disrupt the roleplay that much. I understand it operates as a shop and your group is concerned about the shop being robbed but for as long as I can remember any group that has started a shop has had to deal with possible robberies and figuring out how to protect their equipment without it being stolen. Generally, the best way to go about this is place your tents with all your equipment somewhere safe and bring what you wish to sell down to the camp area. Guard your stuff, too. Generally if you have a very large amount of tents it is extremely hard to guard them all, as it would be in reality. Fill one or two tents and guard them strictly. This'll stop people from stealing and it'll also mean you still can run your shop. I feel that the opinion that the camp has been ruined or gutted is silly, the roleplay can still easily continue with gaps between the tents. It just means it's harder to protect the equipment (or easier, if you take into account what I've said here.) In the end, you'll always have people who are only in an area for gear. Blockading an area is only going to make them want to get in even more. Why not find a solution that is easier (you don't have to set up a painstaking area that takes hours to do so) and also helps with the immersion factor alongside reducing the amount of gear-hungry people (the idea being, less tents gives the impression of less stuff, and as such, more roleplay should be had because there will be less gear oriented people there, right?) Making a settlement should not be easy, it shouldn't be something that is easy to do and set up. By utilising invincible and immovable tents as walls only serves to make it easier in a way that only comes off as cheap to me. The wall was definitely an advantage. By only allowing one area of entry (in an unrealistic manner) resulted in an area that would usually be hard to control to become easy to hold and control. Why not set up gear stores somewhere legitimate with only one entrance? An area with actual walls and structure that would stop people from getting through. Again, I have to reiterate that small gaps in the tents (or a movement/relocation of the tents to make the shop smaller from the outside, even though it still holds the same amount of equipment or whatever else is being sold) would not destroy or harm the RP in any sense. Again - not a big RP area of the camp, only a gear storage place. As for the fact I mentioned Phoenix's time in staff in the verdict. I only stated that a person who has been in staff should have an elevated knowledge of the rules as they dealt with them more often and in more detail than a lot of members. However, as the current legality of the tents is still in contention within the staff team I do feel as if I should apologise for the way it came off. It wasn't my intention to make Phoenix feel bad, in any way. For that I apologise. However, to make sweeping statements that it is a "punch below the belt" and an insult to all their work is just strange, at least to me. I never claimed that Phoenix didn't do staff work, or Phoenix was terrible at her job. I didn't do so because the opposite was true. Phoenix did a great job in staff, as the majority of the staff members who have come through here do. Again, text doesn't convey meaning well so I do feel that it could have been worded better. Hopefully you have some insight into the verdict.
  7. 3 points
    Yeah right! You were usually pretty scared! I see to recall BOTH of you being shit scared of Jack, when he was hunting your alts through Lopatino Most of my favourite scare tactics have been mentioned already, but I'll name something I was planning to try at some point. Note: this is only truely effective with at least 4 other teammates. This kind of situation is NOT guaranteed to work, and may require decent pre-planning and co-ordination, as it can make for a very lengthy RP session. This tactic is designed to give your hostages a false sense of hope and relief, before bringing the hammer down on their heads. 1: Two teammates (bad guys) take 1-2 hostages. 2: After a while of hostile and possible torture RP, a third, unseen teammate (good guy) fires off a few shots from a distance. Bad guy tells his friend to go check it out. 3: When bad guy is alone with hostage(s) You stage a mock initiation, firefight and force the bad guy to flee. 4: Offer to take the hostage(s) to a safe place where they can get some weapons and supplies back, as well as protection. (At this point, both bad guys and the good guy should be moving to the second location. More people can be waiting there as well if you prefer.) 5: Make yourself out to be a good guy as you take the hostage(s) to the second location, try to make them feel relief, gratitude, and trust towards you. 6: Once you arrive, make them aware that you had no intention of helping them, and have your men take them hostage again. 7: Engage in another method of torture of your choice, and enjoy! This idea was inspired by Ramsey Bolton from the Game of Thrones TV show. Results may vary, batteries not included.
  8. 3 points
    This is my beautiful face. This is me eating my cat ^ This is my newest tattoo, full sleeve coming soon. More kitties.
  9. 2 points
    [align=center]I first want to say that I am not an expert in any sense of the term, I don't hold any degrees or manufacturing experience in firearms, ammunition, medical, psychology, mechanical engineering, or pain. However, I am putting forth the knowledge that I personally have collected over years and years of roleplay, and over years of research like mentioned above. With guides like this, I wish to improve the roleplay of other players and guide them along on their quest to become realistic and well crafted in the art show they call a character on the stage we call roleplay.[/align] [align=center]When finished, this guide will be properly formatted and have various sections and spoilers, as well as proper colors and whatnot. This guide is being transferred over from my old files and guides I did for my own community into here, so there may be a few mistakes or other things lost in translation, as well as some things outright missing for the first couple of builds. If you have anything to debate, any comments, any questions, or concerns, please post them in this thread. Thank you in advance for the feedback.[/align] [align=center]Be patient and keep in mind that this is currently a work in progress. At one point I will be detailing reloading processes as well as various things you can do extra with the firearms aside from shoot, reload, and hoard.[/align] [align=center]To do list: Longhorn (Contender G2), Flare Gun, CR527 Carbine (CZ 527), Izh 18 Rifle, SKS, Blaze 95 Double Rifle (Blaser 97), CZ61 Skorpion, PM73 RAK (FB PM-63), UMP-45, IZH-43 Shotgun, MP-133 Shotguns, Flare Rounds[/align] [align=center]AMMUNITION[/align] [align=center].22 LR - One of the smallest handgun rounds available on the market, and the second-oldest surviving rimfire cartridge in the world, dating back to 1871. It's become known as the most reliable small-game hunting cartridge, and was originally designed for revolvers but as time went on, variations were made that fit into rifles and other kind of handguns. It's low cost, low recoil, and low noise, making it perfect for beginner firearm training, recreational shooting, small game hunting, and sport shooting in competitions. However, it's also low power, and typically cannot penetrate simple armor such as multiple layers of denim.[/align] [align=center].380 ACP (Also known as .380 Auto) - A small handgun round made in the United States by the Browning company, known for making the Browning Automatic Rifle and other well known and respected rifles in American history. It has a short range and equally short stopping power versus armored targets of either soft or hard armor, but against an unarmed opponent, it typically performs well under fifty meters. In terms of ballistics, it's inferior to 9x19mm Parabellum, but that shouldn't undersell the abilities it has as a general bullet, carrying kinetic force and whatnot.[/align] [align=center]9x19mm Parabellum Rounds - The world's most popular handgun round, in use by over 60% of the police force in the United States. Now the United States isn't the world, but that's not the point here. The 9x19mm Parabellum round is a bit bigger and has a more pointed tip than the 9x18mm Makarov round, but it carries just about the same damage in the long run. It has slightly more effective range and tends to ricochet off hard armor rather than flatten and crumple against it.[/align] [align=center].45 ACP Rounds - An American-made large handgun round, turned popular by the Colt M1911 handgun developed in the year of 1911. In comparison to nearly all handgun rounds, the .45 ACP offers superior flesh damage and some actual soft armor penetration. The .45 ACP round most likely will not penetrate hard armor unless it's very close range. At a range like that, the damage is critical. The .45 ACP round has a large exit wound capability if the round manages to go through the target.[/align] [align=center].357 Magnum Rounds - A well known and revered small handgun round made to penetrate any soft armors that .45 ACP and other civilian available rounds cannot. It has high flesh and soft armor penetration capability, and carries a high kinetic force to the point that it will damage hard armors and most likely knock down the target if close enough. It's unable to properly penetrate hard armor due to the flat-pointed nature of the round.[/align] [align=center]5.45x39mm Rounds - Made as a cheaper, lighter, and more accurate alternative to the 7.62x39mm round, it's now become a standard rifle round for most Warsaw-fiream-using countries. It offers more flesh damage than the 5.56x45mm NATO round, but is less accurate than it due to its tendency to yaw after firing. It can penetrate almost all soft armors and damage hard armors.[/align] [align=center]5.56x45mm NATO Rounds - The standard rifle round for all NATO intermediate-caliber firearms, including rifles and machine guns. It is more accurate than the 5.45x39mm and has more armor penetration against hard armors- But has a lesser flesh damage capability due to the high velocity of the round- Typically going through targets.[/align] [align=center]7.62x39mm Rounds - A heavy Soviet made rifle round, used in the world's most recognizable rifle- The AK-47. It's a heavy round designed to do quite a bit of flesh damage while penetrating soft and hard armors of all kinds. Unfortunately, it lacks the yaw required to perform heavy damage to flesh, but this will not prevent the large exit wound it'll create. Even if something vital isn't struck, a good chunk of you will come out with the bullet. It also effectively punches through armor.[/align] [align=center]7.62x51mm NATO Rounds (In-game called .308 Winchester for some reason.) - The 7.62x51mm NATO round is a larger and heavier cartridge used in large caliber rifles and machine guns under the NATO pact. Compared to the 5.56x45mm NATO round, it has approximately equal lethality and twice the kinetic energy. This makes it useful if the target is protected by armor of any kind. It also has a higher effective range.[/align] [align=center]7.62x54mm Rounds - The 7.62x54mm round was developed by the Russian Empire in 1891, and is most famously used in the Mosin Nagant rifle. It is still in use today for machine guns like the PKM and sniper rifles such as the Dragunov SVD and SVU. The standard round can penetrate a 6mm steel plate at 520 meters, and standard Russian heavy plating at 110 meters.[/align] [align=center]9x39mm Rounds - A subsonic ammunition load with the intention of being fired from a suppressed firearm for special forces units, but has more power, range, and penetration than a handgun round. The 9x39mm SP-5 round is about the size of a 7.62x39mm round and is meant to be fired from suppressed firearms for a subsonic effect. If fired from an unsuppressed firearm- It still has the same properties, but you're missing the lack of muzzle flash and thus ruins the attempt at stealth. Whether you use it for stealth or not, it has an effective lethal range of approximately three hundred to four hundred meters, and can penetrate up to 8mm of steel.[/align] [align=center]12 Gauge Shotshells - A shotshell loaded with approximately nine pellets of small lead. They are designed to combat small game, medium game, and unarmored targets. Although the pellets from a shotgun blast will most likely never penetrate any soft or hard armor (except for very thin sheets), the kinetic force from the shot will most likely bruise, maybe even break or fracture bones, and definitely knock you down if there's a short enough distance between you and the shooter.[/align] [align=left][align=center]WEAPONS[/align] [align=center]Amphibia S [ Ruger MK II ] (.22 rounds) - The Amphibia S is a small-caliber handgun firing .22 rimfire rounds from a ten round magazine, and it also features an integrated suppressor that makes the already quiet gun even quieter. The gun does not feature a double-action trigger mechanism, meaning that you will have to cock it with each shot. Think of the tranquilizer gun from Metal Gear Solid, basically. Due to the low power but wide availability of the ammunition, this gun could be a useful emergency carry gun, but it's not too common in Chernarus and neither are the magazines.[/align] [align=center]AKM (7.62x39mm rounds) - A modernized and updated edition of the traditional AK-47, which is the famous Russian made assault rifle with wood furniture. Many people may confuse the AKM and the AK-47 as the same firearm, but there are many changes such as the mounting of a dovetail support on the side, a changed barrel shroud, as a change in the production of the parts, with the AKM using stamped receivers instead of milled. All of this makes it superior to the older AK-47 rifles. It fires 7.62x39mm and features reliability unheard of in other firearms. Many other rifles are based off this platform, and they share the same level of reliability. It's been used in conflicts all over the world, and is very common, especially in comparison to most other rifles found in Chernarus.[/align] [align=center]AK-74 (5.45x39mm rounds) - The AK-74 was made to replace the more expensive AK-47 with a more accurate, lighter, and cheaper rifle. It is still in service today as a primary assault rifle for the Russian Army foot-soldiers. It fires 5.45x39mm and typically has a dovetail mount on the side, which allows for the mounting of a scope.[/align] [align=center]AKS-74u (5.45x39mm rounds) - The AK-74 rifle was popular and successful, but there needed to be an even lighter and more compact version for tank crews, helicopter troops, and those who are in constant transport. Thus the AKS-74u was born. The rifle features a shortened barrel length and fore guard section as well as a stock that folds to the side and clips to a small lock on the left side of the gun, this all being used for compact storage and quick drawing. Thanks to the shortened barrel section, it lacks the same range as other AK platform rifles.[/align] [align=center]AK-101 (5.56x45mm NATO rounds) - An export production version of the AK-74 that typically comes with with black synthetics instead of polished wooden pieces, but it can fit any traditional AK body piece. The main differences it has from other AK variants is that is it chambered for the 5.56x45mm SS109 index NATO round, and the fact that it was designed specifically for export to foreign markets rather than be utilized by the native forces. In a place like Chernarus, that makes the ammunition more difficult to acquire.[/align] [align=center]Steyr AUG (5.56x45mm NATO rounds) - An Austrian bullpup assault rifle, chambered in 5.56x45 NATO. Some notable features in this firearm are the integrated x1.5 magnification sight, a progressive trigger and of course, the general bullpup setup of the rifle.[/align] [align=center]FN FAL (7.62x51mm NATO rounds) - The well-known Belgian battle rifle, the FN FAL, is a powerful weapon chambered in 7.62x51mm NATO. The weapon is favored by many due to its specially powerful round, superior to the 5.56x45 round. It features a high effective firing range as well as deadly accuracy, but it shouldn't be used for close quarters given the long barrel, frame, and full stock.[/align] [align=center]Colt M1911 (.45 ACP rounds) - An American classic. The most common variants have a worn-out finish and fire .45 ACP. They're typically not the best handgun to rely upon, due to having heavy weight and firing a heavy round- But people who do use it, swear by it for reliability and functionality.[/align] [align=center]CR75 [ CZ75 ] (9x19mm Parabellum Rounds) - The CR75, having been made in Chernarus, praises itself as being one of the most reliable handguns in the Eastern hemisphere and it also features one of the most common ammunition types, 9x19mm Parabellum. It is also recognized as one of the first "wonder nine" handguns, featuring a staggered column magazine, double-action trigger, and caliber of 9x19mm Parabellum. The version most commonly found in Chernarus features an aluminum alloy frame and under-barrel accessory rail.[/align] [align=center]Derringer [ Remington 1866 Derringer ] (.45 ACP rounds) - The smallest form of ballistic protection one can carry on themselves. Due to the small size, it can easily be concealed pretty much anywhere, even taped to one's own body and able to be comfortably transported without snagging or catching on anything. The variation most commonly found in Chernarus is a breech-loaded double barrel gun that fires two .45 ACP rounds, one in each barrel. [/align] [align=center]FNX45 [ FNP-45 Tactical ] (.45 ACP rounds) - The FNX45 is a Belgian made tactical handgun that fires .45 ACP rounds from a 15 round magazine. It features support for a small red dot sight on the top in place of the iron sights, and also has an externally threaded barrel for the support of a suppressor. In extension, it also features a small rail attached to the bottom of the frame for the mounting of a flashlight, laser sight, or whatever else your heart desires. It features an ambidextrous safety and magazine release, and an ergonomic polymer frame with removable backplates on the grip.[/align] [align=center]M4A1 (5.56x45mm NATO rounds) - The main assault rifle used by the US military across the board. It's a very versatile gun, having good customization and firing a common caliber amongst other weapons of its category- 5.56x45mm NATO. The version found in Chernarus are typically battered unless maintained properly.[/align] [align=center]Makarov (.380 ACP rounds) - The Makarov, or the PM, is a semi-automatic originally chambered in 9x18mm, but the versions found in Chernarus take .380 ACP as their primary caliber. Literally the most common weapon in all of the Slavic countries, it is cheap, easy to maintain and unfortunately, not very powerful due to its caliber.[/align] [align=center]Red9 [ Mauser C96 ] (9x19mm Parabellum) - This specific variant of the Mauser C96 was designed and produced in 1916 under a Prussian contract, in which roughly 150,000 were made. It is chambered in 9x19mm Parabellum, and can be found all over Chernarus in various states of decay, wear, and tear. It has a ten round internal magazine that is typically fed by a stripper-clip, but it can also be hand-loaded with enough patience. Sometimes, a wooden stock-holster combination piece can be found and mounted to increase the accuracy of the firearm.[/align] [align=center]Mosin Nagant (7.62x54mm rounds) - The legendary Mosin Nagant 91/30, known for its availability and powerful cartridge, is a quite common weapon in Chernarus, despite the fact that it was used in World War 2. Fires the 7.62x54 Rimmed cartridge.[/align] [align=center]Obrez (7.62x54mm rounds) - A modified Mosin Nagant 91/30, having a sawn-off barrel and stock. This weapon is extremely unreliable and not very common as most people do not want to take the time to saw away at their guns. However, it may serve as a very powerful concealed "handgun".[/align] [align=center]Glock 19 (9x19mm Parabellum) - The Glock handgun chambered in 9x19mm Parabellum is the most common law enforcement handgun in Chernarus, and typically uses a magazine of fifteen rounds. The Glock 19 has a shorter pistol grip and barrel length than the Glock 17, and also features a smaller magazine, as it was designed to be the "compact" version despite still being a full-size handgun. Oddly enough, the variants found in Chernarus feature a threaded barrel to mount a suppressor.[/align] [align=center]HK MP5K (9x19mm Parabellum rounds) - A shortened version on the MP5A2. The weapon's most notable characteristics are its high rate of fire, reliable and well-made design, reliability and availability. The changes made were the removal of the buttstock (although the weapon can still be fitted with one), the shortened bolt and receiver, and the addition of a vertical foregrip.[/align] [align=center]Colt Python (.357 Magnum rounds) - A relatively common revolver worldwide, the Colt Python, made by the American company Colt, fires the powerful .357 Magnum round. Although the weapon is accurate, powerful and reliable, it should be noted that after a long time of use, the weapon will lose a considerable amount of its accuracy, forcing its users to keep it in a good shape through maintenance.[/align] [align=center]P1 Pistol [ Walther P38 ] (9x19mm Parabellum) - The P38 was designed and produced to replace the Luger P08 handgun due to costs toward the end of World War Two. It features a locked-breech barrel that uses both a double action and single action trigger mechanism, and also fires 9x19mm Parabellum. It's an uncommon handgun, but the magazines are even more uncommon- With a capacity of eight shots. The gun has a maximum effective firing range of roughly fifty meters, and the fixed sights are zeroed to such.[/align] [align=center]Repeater [ Winchester Model 1892 ] (.357 rounds) - The Repeater is a basic lever-action rifle that holds a maximum of 7 shots of the devastatingly powerful .357 Magnum ammunition. It's become very popular as the poster rifle of cowboys and wild west media, in addition to the six shooter revolvers. Although it doesn't support any scopes or other attachments, the accuracy of the Repeater is quite deadly to whoever may happen to be on the business end. It's a loud, powerful, slow rifle that can easily ruin someone's day, and equipment. The maximum effective firing range is roughly 300 meters, and the sights can be zeroed to such.[/align] [align=center]Sporter 22 [ Ruger 10/22] (.22 rounds) - The Sporter 22 is a very simple, cheap, and low power wood and metal rifle that is primarily used for plinking, target practice, firearm training, and small game hunting. It fires the .22 round, typically out of a 10 round rotary box magazine inserted into the bottom of the gun. However, commercially, 30 round box magazines can be found, making the firearm much more effective for repeated shooting. It has very low recoil and, compared to most other guns used for hunting, low power as well. However, that does not make it a bad gun. The maximum effective range of the Sporter 22 would be roughly 400 meters. However, the sights are zeroed statically at 50 meters.[/align] [align=center]Trumpet [ FN Trombone ] (.22 rounds) - The Trumpet is, much like the Sporter 22, a very simple and low power wood and metal used for target practice, small game hunting, and general recreational shooting. It also fires the .22 round, but inside an internal tube magazine that holds a maximum of 11 rounds. The Trumpet is pump-action, as opposed to the semi-automatic Sporter 22. However, the Trumpet supports two features that the Sporter 22 does not. First, it can mount a hunting scope on the top rail, turning it into an effective hunting and scouting rifle. Second, it can be disassembled into a smaller package, allowing it to be stored effectively in a bag of some sort. This makes the weapon's travel functions much more convenient. The gun is low recoil, low power, and has a low firerate due to the pump action mechanism, but it is still an effective firearm if utilized properly.[/align] [align=center]SVD (7.62x54mm rounds) - The SVD is a Russian semi-automatic rifle chambered in the 7.62x54mmR round. Includes a 10-round box magazine, and a PSO-1 scope. It is an extremely reliable rifle, but should be carried with caution due to the long length and easily noticeable profile.[/align] [align=center]Winchester Model 70 (.308 Winchester/7.62x51mm rounds) - The Winchester Model 70 is a bolt action high-accuracy, high-powered hunting rifle with the ability to support a scope, and it also features adjustable iron sights and a 5 round internal magazine that must be hand-loaded. The gun is deadly accurate, and deadly powerful, capable of killing either medium-to-large game or other humans in a single shot if aimed correctly. A scope can be mounted on the gun, and the iron sights can be zeroed up to 300 meters, but the effective firing range is approximately 700 meters or more.[/align] [align=center]VSS Vintorez (9x39mm rounds) - The VSS 'Vintorez', is a suppressed sniper rifle that uses the heavy subsonic armor-piercing 9x39mm round. Issued mainly to special forces units in Russia for undercover or clandestine operations. Features an internally-integrated supressor and a PSO-1-1 scope.[/align] [/align]
  10. 2 points
    The question specifically ask's for the term aggravation in regards of the community rules when it comes to punishments in reports. The answer is in the rules. Reading the rules explains the questions and gives you the correct answer. I see no issue with the question or the answers. Of course our Staff team wont give out the answers to the questions. Every answer for a whitelist question is written in the rules. However, we explain and clarify the rules to those who ask for help. Matthew Helpful and nice input.
  11. 2 points
    I agree with you. Radio chatter is too agressive, even if we are 2 years into the apocolypse. But if you look closely in the open frequencys, the ones who are actually involved are writing serious replies where there is a reason behind the hate. Those who have no idea what the situation is and just go in to write something like "shut your holes fucking idiots" are the ones that makes radio chatter aids. Some just have to hide behind the "it's only IC" shield to protect themself when they are assholes to the ones they dislike. Another childish part of this community.
  12. 2 points
    [align=center]How to make a dog bark.[/align] [align=center][video=youtube] [/align]
  13. 2 points
    Hey guys I'm here, sorry there was a long line at the pitchfork warehouse and traffic was a bi-... wait Jimmy's back? ...I need to go find my receipt.
  14. 2 points
    Good luck! But isnt it a bit to similar to that: http://www.dayzrp.com/t-Active-The-Reapers-Recruiting-Open?highlight=reaper I mean the name.
  15. 2 points
    hefty Very Hefty. There is much confusion to be had in regards to those above us and their reasoning.
  16. 2 points
  17. 2 points
    [align=center]*Aiden takes his radio*[/align] [align=center]Okay kiddo, settle down with your "roasts".[/align] [align=center]*Transmission ends*[/align]
  18. 2 points
    [align=center]Acer lifts his radio and chuckles a second before replying to the chatter "Listen, child molesters anonymous. Why don't you and all your other fuck buddies get Mr. Quinn to screw with. Last I remember, he has plenty of holes you can stick your quarter-inch dicks in." He lets go of his PTT and lets the radio fall to his lap, holding back a chuckle and awaiting a reply [/align]
  19. 2 points
    Thanks to Emma Reed, Gary Cash and the guy on the real ingame radio Greg....What a big suprise!!! I find a radio after looking a whole day, turn it on and on the first second that I speak I hear a voice on the other side of the line! I will use now more often the real ingame radio ingame, it was really fun!
  20. 2 points
    I'd totally take over leadership if I wasn't dying in a hospital bed right now (Be back SoonTM, possibly Monday.)
  21. 1 point
    [align=center]Fight Club![/align] [align=left]Me and my group will be hosting a fight club. This will be a fist fight where you will have to fight until you knock your opponent out![/align] [align=left]This event will be located at the big warehouse in Stary Sobor. It will take place at 21:00 GMT on Server 2. This will happen on 20th of August.[/align] [align=left]Wages can be placed on a challanger.[/align] [align=center]Rules! [/align] [align=left]#1 - Don't talk about fight club! (Sorry, had to slip that in somewhere)[/align] [align=left]#2 - No gloves or brass knucles allowed.[/align] [align=left]#3 - No hats to be worn while fighting.[/align] [align=left]#4 - It's a winner stays on. So be prepared for multiple fights.[/align] [align=left]#5 - No guns will be held in anyones hands at anytime. (Except the guards)[/align] [align=left]#6 - Once your opponent is on the floor you win, no need to keep punching him.[/align] [align=left]#7 - No looting anyone who has been knocked out.[/align] [align=left]#8 - No refunds will be issued from wages.[/align] [align=center]FAILURE TO FOLLOW THE CLUB RULES WILL RESULT IN YOU BEING ESCORTED OUT OF THE ARENA![/align] [align=left]Remember 21:00 GMT at Stary Sobor warehouse. [/align]
  22. 1 point
    [align=center]THE LONELINESS STARTS AUGUST 17 (Tomorrow)[/align] [align=center]I am so excited !![/align] [align=center] Episode 1 is Featuring: Roach, Kattica, Oliv, Aiko and Vector from DayZRP[/align] [align=center]- FOR THOSE WHO MISSED THIS THREAD AND TRAILER -[/align] [align=center] [/align]
  23. 1 point
    Alright, unique. Yes. Trollish... also yes. If this is a meme, I commend you for how bold you are for posting it in the first place. But the truth is, if I saw this group in-game I'd probably put up a report for troll rp. But that is just me. Imma go ahead and say a solid... no.
  24. 1 point
    All you'd need to do is stay away from the KoS area and things will carry on without having that danger/fear. I think it is groups that put the fear/danger into the game. We need to somehow recreate that. I really think the introduction of a staff faction is needed and some damn scary groups to be made. It doesn't help that some bandit groups join together, back in the mod everyone hated each other (IC'ly of course).
  25. 1 point
    Can this be any more trollish? If you want this to actually be accepted, change that name and character names. Even the art screams memes.
  26. 1 point
    This is what happens when you need medical assistance but Dr. West isn't available so you get whoever is on duty. [align=center][/align]
  27. 1 point
    You are late... get out. Thank you
  28. 1 point
    I'm sticking with Elite over No Mans Sky at the moment. What there is rumoured to be coming for Elite seems amazing, multicrew ships, be able to walk around the ship, planets, stations, aliens to be introduced, ability to create player made stations/bases. Admittedly the time frame for these things is long but I'm enjoying Elite at the moment and it is oh so pretty also getting some RP in when I come across another commander. I suggest Obsidianant or Chaoswulff for YouTube vids. If you ever need a wing man my name is Moses Taylor in game. That is some ambitious claims - I hope they go through successfully, because that would be really something! I'll be checking those channels out definitely, thanks a lot. At this point, I am essentially relearning the game, so playing with anyone, I would just be dead weight or simply an annoyance. Perhaps at some point in the future. But until then, back to learning for me. Enjoy re-learning. When you're ready for a fellow commander to tag along let me know.
  29. 1 point
    Yeah, it's a bit difficult when the male lead is busy laughing his ass off!!! Hahaha LMAO yeah it was hard not to laugh at it all!! but should RP again sometime!
  30. 1 point
    Good day everyone, Razareth here. After a recent incident on the servers In Character, I found myself without a map and compass. Even back in Casual I always felt these two items are a must have. Anyways my character doesn't know Chernarus. His been stranded here for about two years, but during that time he hasn't really learned the land. This got me thinking a bit. How do you personally navigate Chernarus In Character (Not OOC )? I think this is more applicable to "Foreign" characters that would and should have difficulty knowing the landscape. Do you use in-game map with compass (also does the marking still work in 0.60? I can't seem to get it to work)? Do you use a 3de party map programs (is this allowed or frowned upon)? Do you perhaps use the environment itself to help guide you (stars, clouds, etc)? Basically I'm just asking what your thoughts are on how your character gets around Chernarus. Do you use the I've been here for years so I know the land. Do you have a sort of unknown trait (I sort of use such a element, my "first" time on NWAF I stumbled onto it by accident and didn't even know it was a airfield because it was dark). Looking forward to hear everyone's thoughts.
  31. 1 point
    Had a really good time traveling with Ryan Miller, Gina, Rick, and Chuck. Some of the rp displayed by Willis was pretty awesome. Thanks all.
  32. 1 point
    Alright there moderator Wumby.
  33. 1 point
  34. 1 point
    No, that isn't true... at all. The DayZRP community lore takes precedent over all else, the stickied threads by (ex)Loremasters in the Lore & Stories obviously count also. In any case, what you reference isn't even in the DayZ/ArmA2 lore, it's just an error by the ArmA2 map developers - there are both Cyrillic and Czech advertisements so why would Chernarussian be in Cyrillic if it's also using the Latin alphabet? Yes, the Book of Chernarus is heavily compiled from both aforementioned lores/backstories but there are many gaps, and it doesn't cover very large aspects of history. A somewhat logical explanation for the (minor) errors the DayZ devs have made in terms of the Chernarussian language, is simply putting it down to the Russification I mentioned earlier. For a period of time under Soviet rule, the written Chernarussian language was forbidden on paper. It's entirely possible that a quasi-pidgin language developed where Chernarussian was written in Cyrillic to get around this ban, and in some regions of the country its use persisted after the fact. However, it is abundantly clear, by even skimming over certain sections of the Book of Chernarus, that the Chernarussian language uses the Latin script whereas the Russian minority uses the Russian language with Cyrillic script.
  35. 1 point
  36. 1 point
    To be honest wake me up when September ends now.
  37. 1 point
    I really enjoyed the fantastic hostile RP from Akrasia today. Hopefully our newfound agreement can last!
  38. 1 point
    Really enjoyed all the grenade KOS's at Outrun camp.
  39. 1 point
    [align=center]-Ivan hears the bickering through the frequency he was given by a kind Doctor, and decides to respond-[/align] [align=center]For worshippers of The Lord, you gentlemen seem to be quite fond of harming innocent civilians and Doctors. I wonder how God will judge you when your time comes.[/align] [align=center]-He clips the radio to his belt and looks toward the East with a squint in his eye-[/align]
  40. 1 point
  41. 1 point
  42. 1 point
    [align=center]Updated thread with signatures for Cory[/align] [align=center] Other options made for Cory [/align]
  43. 1 point
    As far as IC trading gear, you could just walk up and ask anyone if they're interested in trade. There's always the alternative of opening a shop or camp, but that usually doesn't work very well. If you have further questions, don't hesitate to ask.
  44. 1 point
    OMG. That's fucking amazing, Sofie. I love you. <3 Glad you like it <3
  45. 1 point
  46. 1 point
  47. 1 point
    Somehow managed to miss it before and just saw the paragraph about InfectedRP. Interesting read. It would definitely add intensity to the game of someone was RPing as a non-immune character, trying to stay away from everything and not touch anything. Well done! On another note, have you thought of writing something up about medical training now... 2 years into the infection? There aren't that many medical professionals to begin with, so it would be smart for those still alive to try and give their knowledge to someone they trust. Say a short paragraph on how something like that would be conducted - i.e. use a zombie corpse or even (if found) a player corpse for basic anatomy (obviously not detailed or in Latin - no time for that), then how one would go about teaching the student basic techniques, what tools would be used in that, etc. Naturally some people who RP as medical professionals have knowledge in the subject matter, be it from their studies or completing a first aid course and such, but in a world like the one of DayZRP a fair portion of those things are nullified and improvisation is required.
  48. 1 point
    "Im going back to go look for Banks!" *pew pew* "nevermind fuck that he will be fine!" Loved your RP Phoenix. Too bad it was cut short.
  49. 1 point
    I am currently working on the images for the members list and we will elaborate on the history of our group
  50. 1 point
    You're like most people who seem to be focused on that one point. The game has always been stated as a single player game, with multiplayer features. It was never sold as an MMO or multiplayer game. The fact that people cannot see other players right now may be server issues, a bug, etc. Also, if you take a look at the steam page, it's noted as a single player, and has been for a long time before launch. ¯\_(ツ)_/¯ As for me, I'm 17 hours in. Here's my view on it: It's a good game, sure the launch wasn't perfect, you have to go edit some files to get better frames, the servers crashed the first night until 3 am, but then again: Since when has a game launch been successful? Even huge corporates fail at that point (EA anyone?). As for the price tag, sure, 60 euros may be a bit much for what it is in the end, but I'm personally supporting the devs. All the hate that I see everywhere for issues everyone has these days just astonishes me. I feel like hello games are the devil right now and their plan was to destroy everyone's lives. If you look past the launch issues, the price tag, what do you actually get? You get a game with an infinite universe, I've explored 30 planets and have yet to see the same. They all have similarities and differences. You're always on the look out for a new ship to buy, a new multitool to use, a new planet to explore. You get a new tech, and in order to actually apply it you need to find some resources that your planet may not have, or any in your current solar system have. You can go ahead and be a scavenger, looking for gold to mine and sell. You could decide to be a simple trader and hang out in a space station, buying from incoming ships, selling to others. You could be a pirate and attack every ship you see, selling their resources. You could be an explorer and find every animal life on a planet to receive units. The story itself is very interesting and slow to develop on. After 17 hours of actual spamming (I was not taking my time AT all), I've barely gotten past 5 solar systems and am still in the same galaxy. I actually plan on restarting the game and taking more advantage of what it has to offer, now that I know the mechanics and all. I think it's also very important to note that this is an indie dev studio, and they are going to continue developing this game as the community wants. As an example, they have already decided to add base building in the future. They will listen to what people actually want from it. This also means content will be added over time. Add onto that the fact that you will be able to mod it. I can't even begin to imagine what people will manage to do with it. For those who are curious and are pushed away from the reviews or steam comments: I would buy it, try it out, and make your own opinion on it. Don't forget that refund button is always there if you do not like it. The game was always announced that it would not be for everyone, and it clearly is not. I'm loving it, 10/10, would buy again.
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