DayZRP ChangeLog

    2013/03/18

    DayZRP mod 1.1.2

  • [MODIFIED] Restart schedule, new day/night cycle.


  • 2013/03/01

    DayZRP mod 1.1.2

  • [MODIFIED] Downgraded to DayZ version 1.7.4.4 for stability issues.
  • [MODIFIED] Added some minor features from 1.7.5.1 and 1.7.6.1
  • [MODIFIED] Tweaked all loot tables
  • [REMOVED] Chloroform due to range issues


  • 2013/03/01

    DayZRP mod 1.1.1

  • [UPDATED] Updated base to DayZ Version 1.7.6.1
  • [UPDATED] ArmA2 beta patch 102678
  • [CHANGED] Server IP, please use the new one from the home page.
  • [MODIFIED] Clothing should be much rarer now
  • [MODIFIED] Heli crash/barracks/other loot should be much rarer now
  • [MODIFIED] Optimized all loot spawns
  • [FIXED] Chloroform
  • [ADDED] M9/M9SD Mags to western ammo box


  • 2013/02/25

    DayZRP mod 1.1.0

  • [MODIFIED] Czech backpack to 20 Slots
  • [MODIFIED] Czech vest pouch to 8 Slots
  • [MODIFIED] Backpack Spawn Rates
  • [MODIFIED] Added new backpacks
  • [MODIFIED] Backpack spawn locations
  • [MODIFIED] Barracks/military/tent loot tables
  • [MODIFIED] Heli crash loot chances to spawn less high grade guns
  • [MODIFIED] Zombie mechanics (hopefully deals with lag issue)
  • [MODIFIED] Stop zombies being able to hit you in vehicles
  • [MODIFIED] Increased loot respawn timer slightly
  • [MODIFIED] Possible fix for chloroform (needs testing)
  • [ADDED] Spetsnav GRU Skin pack
  • [ADDED] Irish Republican Army insurgents skin pack
  • [ADDED] Post Apocalypse Unites skin pack
  • [ADDED] Chechen Rebels skin pack
  • JSRS mod is no longer accepted, it uses client side scripts that conflict with our filters. Please use ACEX_SM instead.
  • The PCB vehicles (currently SUV) have now 50% chance of spawning at either of the PCBs.
  • Lowered the chance of air vehicles spawning


  • 2013/02/21

    DayZRP mod 1.0.1 Hotfix

  • [FIXED] Some skins spawning with radio/gps
  • [MODIFIED] Reduced amount of ak-107's a small amount
  • [REMOVED] Chloroform, will be re-added at a later date
  • [REMOVED] SVD from firestation/policestation loot table
  • [MODIFIED] Reduced zombie hearing
  • [MODIFIED] Reduced zombies spawn rates


  • 2013/02/20

    DayZRP mod 1.0.0

  • [MODIFIED] Many new vehicles and player models unlocked.
  • [MODIFIED] Loot spawns completely revamped: russian weapons will now spawn at static buildings and houses. US weapons will spawn at chopper crashes and some medical tents.
  • [MODIFIED] Zombie damage increased by approximately 50%.
  • [MODIFIED] Changes game mechanics like added chloroform, disabled hiding of bodies, enabled dragging corpses.
  • [ADDED] Random civilian skin on spawn
  • [ADDED] New skins released in donation shop